121 lines
2.4 KiB
C++
121 lines
2.4 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include <winsock.h>
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#include "udp_socket.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/strtools.h"
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class CUDPSocket::CImpl
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{
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public:
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struct sockaddr_in m_SocketIP;
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};
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CUDPSocket::CUDPSocket( ) :
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m_socketIP(),
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m_Socket( INVALID_SOCKET ),
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m_Port( 0 ),
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m_pImpl( new CImpl )
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{
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Q_memset( &m_socketIP, 0, sizeof( m_socketIP ) );
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}
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CUDPSocket::~CUDPSocket()
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{
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delete m_pImpl;
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}
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bool CUDPSocket::Init( unsigned short nBindToPort )
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{
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m_Port = nBindToPort;
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struct sockaddr_in address;
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m_Socket = socket( PF_INET, SOCK_DGRAM, IPPROTO_UDP );
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if ( m_Socket == INVALID_SOCKET )
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return false;
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address = m_pImpl->m_SocketIP;
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address.sin_family = AF_INET;
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address.sin_port = htons( m_Port );
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address.sin_addr.S_un.S_addr = INADDR_ANY;
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if ( SOCKET_ERROR == bind( m_Socket, ( struct sockaddr * )&address, sizeof( address ) ) )
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{
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return false;
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}
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// Set to non-blocking i/o
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unsigned long value = 1;
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if ( SOCKET_ERROR == ioctlsocket( m_Socket, FIONBIO, &value ) )
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{
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return false;
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}
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return true;
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}
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void CUDPSocket::Shutdown()
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{
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if ( m_Socket != INVALID_SOCKET )
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{
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closesocket( static_cast<unsigned int>( m_Socket ));
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}
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}
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bool CUDPSocket::RecvFrom( netadr_t& packet_from, CUtlBuffer& data )
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{
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sockaddr from;
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int nFromLen = sizeof( from );
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int nMaxBytesToRead = data.Size() - data.TellPut();
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char *pBuffer = (char*)data.PeekPut();
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int nBytesRead = recvfrom( m_Socket, pBuffer, nMaxBytesToRead, 0, &from, &nFromLen );
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if ( nBytesRead == SOCKET_ERROR )
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{
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int nError = WSAGetLastError();
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if ( nError != WSAEWOULDBLOCK )
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{
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Warning( "Socket error '%i'\n", nError );
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}
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return false;
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}
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packet_from.SetFromSockadr( &from );
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data.SeekPut( CUtlBuffer::SEEK_CURRENT, nBytesRead );
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return true;
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}
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bool CUDPSocket::SendTo( const netadr_t &recipient, const CUtlBuffer& data )
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{
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return SendTo( recipient, (const byte *)data.Base(), (size_t)data.TellPut() );
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}
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bool CUDPSocket::SendTo( const netadr_t &recipient, const byte *data, size_t datalength )
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{
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sockaddr dest;
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recipient.ToSockadr( &dest );
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// Send data
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int bytesSent = sendto
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(
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m_Socket,
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(const char *)data,
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(int)datalength,
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0,
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reinterpret_cast< const sockaddr * >( &dest ),
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sizeof( dest )
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);
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if ( SOCKET_ERROR == bytesSent )
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{
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return false;
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}
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return true;
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}
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