source-engine/materialsystem/stdshaders/dx8fallbacks.cpp

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "BaseVSShader.h"
// This one isn't supported on dx8
DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe )
DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 )
DEFINE_FALLBACK_SHADER( bik, bik_dx81 )
DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 )
DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 )
// FIXME: These aren't supported on dx8, but need to be.
DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe )
DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )