source-engine/materialsystem/stdshaders/debugmrttexture_vs20.fxc

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2020-04-23 00:56:21 +08:00
#include "common_vs_fxc.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vBaseTexCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 baseTexCoord : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
float4 projPos;
float3 worldPos;
projPos = mul( float4( v.vPos, 1 ), cModelViewProj );
o.projPos = projPos;
o.baseTexCoord = v.vBaseTexCoord;
return o;
}