source-engine/materialsystem/stdshaders/VertexLitGeneric_Detail_additive.psh

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2020-04-23 00:56:21 +08:00
; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
; Get the color from the texture
tex t0
tex t3
mul r1, c1, t3
mad r0, t0, c3, r1
mul r0.rgb, v0, r0 ; Apply lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
#endif