39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Define inline functions for the CParticleProperty class. The
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// definitions exist in this include file to avoid cluttering up
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// particle_property.h, but this file should not be included from any-
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// where else.
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//
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//=============================================================================
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#ifndef PARTICLEPROPERTY_H
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#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!")
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#pragma error
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#endif
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#ifndef PARTICLEPROPERTY_INLINES_H
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#define PARTICLEPROPERTY_INLINES_H
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#ifdef _WIN32
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#pragma once
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#endif
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/// Set the parent of a given control point on a given effect to the index of another control point. This is
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/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here
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/// for uniformity of interface.
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void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx )
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{
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pEffect->SetControlPointParent(whichControlPoint, parentIdx);
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}
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/// Given an index, return a pointer to the relevant particle effect structure. For convenience.
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CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx )
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{
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return m_ParticleEffects[idx].pParticleEffect.GetObject();
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}
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#endif // #ifndef PARTICLEPROPERTY_INLINES_H
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