source-engine/game/client/vgui_video_player.h

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// VGUI_VIDEO_PLAYER
//
// Creates a VGUI Panel that can play a video in engine with "media player like"
// functionality. vgui_video.h has a basic player panel, but this allows for
// much greater control over playback, etc
//
//=============================================================================
#ifndef VGUI_VIDEO_PLAYER
#define VGUI_VIDEO_PLAYER
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include "video/ivideoservices.h"
class VideoPlayerPanel : public vgui::Panel // Should this be EditablePanel ?
{
public:
DECLARE_CLASS_SIMPLE( VideoPlayerPanel, vgui::Panel );
VideoPlayerPanel( vgui::Panel *parent, const char *panelName, int nXpos, int nYpos, int nWidth, int nHeight, const char *pVideoFile = NULL );
virtual ~VideoPlayerPanel();
virtual void Activate( void );
virtual void Paint( void );
virtual void OnClose( void );
bool SetVideo( const char *pVideoFile );
void ClearVideo();
bool IsReady() { return m_VideoLoaded; }
bool StartVideo();
bool StopVideo();
bool PauseVideo();
bool UnpauseVideo();
bool IsPlaying() { return m_VideoPlaying; }
bool IsPaused() { return m_VideoPaused; }
float GetCurrentPlaybackTime();
bool SetCurrentPlaybackTime( float newTime );
float GetVideoDuration() { return m_VideoDuration; }
bool HasAudio();
bool IsMuted();
bool SetMute( bool muted );
float GetVolume();
bool SetVolume( float newVolume );
protected:
virtual void OnTick( void ) { BaseClass::OnTick(); }
virtual void OnCommand( const char *pcCommand ) { BaseClass::OnCommand( pcCommand ); }
private:
IVideoMaterial *m_VideoMaterial;
IMaterial *m_pMaterial;
bool m_VideoLoaded;
bool m_VideoPlaying;
bool m_VideoPaused;
int m_nPlaybackHeight; // Calculated to address ratio changes
int m_nPlaybackWidth;
int m_letterBox;
float m_flU, m_flV;
char *m_VideoFileName;
float m_VideoDuration;
};
#endif