source-engine/game/client/ifpspanel.h

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( IFPSPANEL_H )
#define IFPSPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
namespace vgui
{
class Panel;
}
abstract_class IFPSPanel
{
public:
virtual void Create( vgui::VPANEL parent ) = 0;
virtual void Destroy( void ) = 0;
};
abstract_class IShowBlockingPanel
{
public:
virtual void Create( vgui::VPANEL parent ) = 0;
virtual void Destroy( void ) = 0;
};
extern IFPSPanel *fps;
extern IShowBlockingPanel *iopanel;
#endif // IFPSPANEL_H