source-engine/game/client/cdll_bounded_cvars.cpp

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "cdll_bounded_cvars.h"
#include "convar_serverbounded.h"
#include "tier0/icommandline.h"
bool g_bForceCLPredictOff = false;
// ------------------------------------------------------------------------------------------ //
// cl_predict.
// ------------------------------------------------------------------------------------------ //
class CBoundedCvar_Predict : public ConVar_ServerBounded
{
public:
CBoundedCvar_Predict() :
ConVar_ServerBounded( "cl_predict",
"1.0",
#if defined(DOD_DLL) || defined(CSTRIKE_DLL)
FCVAR_USERINFO | FCVAR_CHEAT,
#else
FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
#endif
"Perform client side prediction." )
{
}
virtual float GetFloat() const
{
// Used temporarily for CS kill cam.
if ( g_bForceCLPredictOff )
return 0;
static const ConVar *pClientPredict = g_pCVar->FindVar( "sv_client_predict" );
if ( pClientPredict && pClientPredict->GetInt() != -1 )
{
// Ok, the server wants to control this value.
return pClientPredict->GetFloat();
}
else
{
return GetBaseFloatValue();
}
}
};
static CBoundedCvar_Predict cl_predict_var;
ConVar_ServerBounded *cl_predict = &cl_predict_var;
// ------------------------------------------------------------------------------------------ //
// cl_interp_ratio.
// ------------------------------------------------------------------------------------------ //
class CBoundedCvar_InterpRatio : public ConVar_ServerBounded
{
public:
CBoundedCvar_InterpRatio() :
ConVar_ServerBounded( "cl_interp_ratio",
"2.0",
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FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
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"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)." )
{
}
virtual float GetFloat() const
{
static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" );
static const ConVar *pMax = g_pCVar->FindVar( "sv_client_max_interp_ratio" );
if ( pMin && pMax && pMin->GetFloat() != -1 )
{
return clamp( GetBaseFloatValue(), pMin->GetFloat(), pMax->GetFloat() );
}
else
{
return GetBaseFloatValue();
}
}
};
static CBoundedCvar_InterpRatio cl_interp_ratio_var;
ConVar_ServerBounded *cl_interp_ratio = &cl_interp_ratio_var;
// ------------------------------------------------------------------------------------------ //
// cl_interp
// ------------------------------------------------------------------------------------------ //
class CBoundedCvar_Interp : public ConVar_ServerBounded
{
public:
CBoundedCvar_Interp() :
ConVar_ServerBounded( "cl_interp",
"0.1",
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FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
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"Sets the interpolation amount (bounded on low side by server interp ratio settings).", true, 0.0f, true, 0.5f )
{
}
virtual float GetFloat() const
{
static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" );
static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" );
if ( pUpdateRate && pMin && pMin->GetFloat() != -1 )
{
return MAX( GetBaseFloatValue(), pMin->GetFloat() / pUpdateRate->GetFloat() );
}
else
{
return GetBaseFloatValue();
}
}
};
static CBoundedCvar_Interp cl_interp_var;
ConVar_ServerBounded *cl_interp = &cl_interp_var;
float GetClientInterpAmount()
{
static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" );
if ( pUpdateRate )
{
// #define FIXME_INTERP_RATIO
return MAX( cl_interp->GetFloat(), cl_interp_ratio->GetFloat() / pUpdateRate->GetFloat() );
}
else
{
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if (!CommandLine()->FindParm("-hushasserts"))
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{
AssertMsgOnce( false, "GetInterpolationAmount: can't get cl_updaterate cvar." );
}
return 0.1;
}
}