source-engine/engine/vgui_DebugSystemPanel.h

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_DEBUGSYSTEMPANEL_H
#define VGUI_DEBUGSYSTEMPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
class CDebugMenuButton;
class CDebugOptionsPanel;
//-----------------------------------------------------------------------------
// Purpose: A simple panel to contain a debug menu button w/ cascading menus
//-----------------------------------------------------------------------------
class CDebugSystemPanel : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
CDebugSystemPanel( vgui::Panel *parent, char const *panelName );
// Trap visibility so that we can force the cursor on
virtual void SetVisible( bool state );
virtual void OnCommand( char const *command );
private:
CDebugMenuButton *m_pDebugMenu;
vgui::DHANDLE< CDebugOptionsPanel > m_hDebugOptions;
};
#endif // VGUI_DEBUGSYSTEMPANEL_H