source-engine/engine/host_state.h

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HOST_STATE_H
#define HOST_STATE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
void HostState_Init();
void HostState_RunGameInit();
void HostState_Frame( float time );
void HostState_NewGame( char const *pMapName, bool remember_location, bool background );
void HostState_LoadGame( char const *pSaveFileName, bool remember_location );
void HostState_ChangeLevelSP( char const *pNewLevel, char const *pLandmarkName );
void HostState_ChangeLevelMP( char const *pNewLevel, char const *pLandmarkName );
void HostState_GameShutdown();
void HostState_Shutdown();
void HostState_Restart();
bool HostState_IsGameShuttingDown();
bool HostState_IsShuttingDown();
void HostState_OnClientConnected();
void HostState_OnClientDisconnected();
void HostState_SetSpawnPoint(Vector &position, QAngle &angle);
#endif // HOST_STATE_H