source-engine/engine/dt_common_eng.h

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DT_COMMON_ENG_H
#define DT_COMMON_ENG_H
#ifdef _WIN32
#pragma once
#endif
class CBaseClientState;
class ServerClass;
// For shortcutting when server and client have the same game .dll
// data
void DataTable_CreateClientTablesFromServerTables();
void DataTable_CreateClientClassInfosFromServerClasses( CBaseClientState *pState );
void DataTable_ClearWriteFlags( ServerClass *pClasses );
bool DataTable_LoadDataTablesFromBuffer( bf_read *pBuf, int nDemoProtocol );
void DataTable_WriteSendTablesBuffer( ServerClass *pClasses, bf_write *pBuf );
void DataTable_WriteClassInfosBuffer(ServerClass *pClasses, bf_write *pBuf );
bool DataTable_SetupReceiveTableFromSendTable( SendTable *sendTable, bool bNeedsDecoder );
#endif // DT_COMMON_ENG_H