2020-04-23 00:56:21 +08:00
|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $NoKeywords: $
|
|
|
|
//
|
|
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "interface.h"
|
|
|
|
#include "vphysics/object_hash.h"
|
|
|
|
#include "vphysics/collision_set.h"
|
|
|
|
#include "tier1/tier1.h"
|
|
|
|
#include "ivu_vhash.hxx"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(_WIN32) && !defined(_X360)
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
|
|
#include <windows.h>
|
|
|
|
#endif // _WIN32 && !_X360
|
|
|
|
|
|
|
|
#include "vphysics_interfaceV30.h"
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
static void ivu_string_print_function( const char *str )
|
|
|
|
{
|
|
|
|
Msg("%s", str);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(_WIN32) && !defined(_XBOX)
|
|
|
|
//HMODULE gPhysicsDLLHandle;
|
|
|
|
|
|
|
|
#pragma warning (disable:4100)
|
|
|
|
|
|
|
|
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
|
|
|
{
|
|
|
|
if ( fdwReason == DLL_PROCESS_ATTACH )
|
|
|
|
{
|
2020-11-19 04:18:12 +08:00
|
|
|
// ivp_set_message_print_function( ivu_string_print_function );
|
2020-04-23 00:56:21 +08:00
|
|
|
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
|
|
|
|
// store out module handle
|
|
|
|
//gPhysicsDLLHandle = (HMODULE)hinstDLL;
|
|
|
|
}
|
|
|
|
else if ( fdwReason == DLL_PROCESS_DETACH )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // _WIN32
|
|
|
|
|
|
|
|
#ifdef POSIX
|
|
|
|
void __attribute__ ((constructor)) vphysics_init(void);
|
|
|
|
void vphysics_init(void)
|
|
|
|
{
|
2020-11-19 04:18:12 +08:00
|
|
|
// ivp_set_message_print_function( ivu_string_print_function );
|
2020-04-23 00:56:21 +08:00
|
|
|
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
// simple 32x32 bit array
|
|
|
|
class CPhysicsCollisionSet : public IPhysicsCollisionSet
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
~CPhysicsCollisionSet() {}
|
|
|
|
CPhysicsCollisionSet()
|
|
|
|
{
|
|
|
|
memset( m_bits, 0, sizeof(m_bits) );
|
|
|
|
}
|
|
|
|
void EnableCollisions( int index0, int index1 )
|
|
|
|
{
|
|
|
|
Assert(index0<32&&index1<32);
|
|
|
|
m_bits[index0] |= 1<<index1;
|
|
|
|
m_bits[index1] |= 1<<index0;
|
|
|
|
}
|
|
|
|
void DisableCollisions( int index0, int index1 )
|
|
|
|
{
|
|
|
|
Assert(index0<32&&index1<32);
|
|
|
|
m_bits[index0] &= ~(1<<index1);
|
|
|
|
m_bits[index1] &= ~(1<<index0);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShouldCollide( int index0, int index1 )
|
|
|
|
{
|
|
|
|
Assert(index0<32&&index1<32);
|
|
|
|
return (m_bits[index0] & (1<<index1)) ? true : false;
|
|
|
|
}
|
|
|
|
private:
|
|
|
|
unsigned int m_bits[32];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Main physics interface
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CPhysicsInterface : public CTier1AppSystem<IPhysics>
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CPhysicsInterface() : m_pCollisionSetHash(NULL) {}
|
|
|
|
virtual void *QueryInterface( const char *pInterfaceName );
|
|
|
|
virtual IPhysicsEnvironment *CreateEnvironment( void );
|
|
|
|
virtual void DestroyEnvironment( IPhysicsEnvironment *pEnvironment );
|
|
|
|
virtual IPhysicsEnvironment *GetActiveEnvironmentByIndex( int index );
|
|
|
|
virtual IPhysicsObjectPairHash *CreateObjectPairHash();
|
|
|
|
virtual void DestroyObjectPairHash( IPhysicsObjectPairHash *pHash );
|
|
|
|
virtual IPhysicsCollisionSet *FindOrCreateCollisionSet( unsigned int id, int maxElementCount );
|
|
|
|
virtual IPhysicsCollisionSet *FindCollisionSet( unsigned int id );
|
|
|
|
virtual void DestroyAllCollisionSets();
|
|
|
|
|
|
|
|
private:
|
|
|
|
CUtlVector<IPhysicsEnvironment *> m_envList;
|
|
|
|
CUtlVector<CPhysicsCollisionSet> m_collisionSets;
|
|
|
|
IVP_VHash_Store *m_pCollisionSetHash;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Expose singleton
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static CPhysicsInterface g_MainDLLInterface;
|
|
|
|
IPhysics *g_PhysicsInternal = &g_MainDLLInterface;
|
|
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPhysicsInterface, IPhysics, VPHYSICS_INTERFACE_VERSION, g_MainDLLInterface );
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Query interface
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void *CPhysicsInterface::QueryInterface( const char *pInterfaceName )
|
|
|
|
{
|
|
|
|
// Loading the datacache DLL mounts *all* interfaces
|
|
|
|
// This includes the backward-compatible interfaces + other vphysics interfaces
|
|
|
|
CreateInterfaceFn factory = Sys_GetFactoryThis(); // This silly construction is necessary
|
|
|
|
return factory( pInterfaceName, NULL ); // to prevent the LTCG compiler from crashing.
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Implementation of IPhysics
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
IPhysicsEnvironment *CPhysicsInterface::CreateEnvironment( void )
|
|
|
|
{
|
|
|
|
IPhysicsEnvironment *pEnvironment = CreatePhysicsEnvironment();
|
|
|
|
m_envList.AddToTail( pEnvironment );
|
|
|
|
return pEnvironment;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPhysicsInterface::DestroyEnvironment( IPhysicsEnvironment *pEnvironment )
|
|
|
|
{
|
|
|
|
m_envList.FindAndRemove( pEnvironment );
|
|
|
|
delete pEnvironment;
|
|
|
|
}
|
|
|
|
|
|
|
|
IPhysicsEnvironment *CPhysicsInterface::GetActiveEnvironmentByIndex( int index )
|
|
|
|
{
|
|
|
|
if ( index < 0 || index >= m_envList.Count() )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return m_envList[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
IPhysicsObjectPairHash *CPhysicsInterface::CreateObjectPairHash()
|
|
|
|
{
|
|
|
|
return ::CreateObjectPairHash();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPhysicsInterface::DestroyObjectPairHash( IPhysicsObjectPairHash *pHash )
|
|
|
|
{
|
|
|
|
delete pHash;
|
|
|
|
}
|
|
|
|
// holds a cache of these by id.
|
|
|
|
// NOTE: This is stuffed into vphysics.dll as a sneaky way of sharing the memory between
|
|
|
|
// client and server in single player. So you can't have different client/server rules.
|
|
|
|
IPhysicsCollisionSet *CPhysicsInterface::FindOrCreateCollisionSet( unsigned int id, int maxElementCount )
|
|
|
|
{
|
|
|
|
if ( !m_pCollisionSetHash )
|
|
|
|
{
|
|
|
|
m_pCollisionSetHash = new IVP_VHash_Store(256);
|
|
|
|
}
|
|
|
|
Assert( id != 0 );
|
|
|
|
Assert( maxElementCount <= 32 );
|
|
|
|
if ( maxElementCount > 32 )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
IPhysicsCollisionSet *pSet = FindCollisionSet( id );
|
|
|
|
if ( pSet )
|
|
|
|
return pSet;
|
2022-06-16 02:59:06 +08:00
|
|
|
intp index = m_collisionSets.AddToTail();
|
|
|
|
m_pCollisionSetHash->add_elem( (void *)(intp)id, (void *)(intp)(index+1) );
|
2020-04-23 00:56:21 +08:00
|
|
|
return &m_collisionSets[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
IPhysicsCollisionSet *CPhysicsInterface::FindCollisionSet( unsigned int id )
|
|
|
|
{
|
|
|
|
if ( m_pCollisionSetHash )
|
|
|
|
{
|
2022-06-16 02:59:06 +08:00
|
|
|
intp index = (intp)m_pCollisionSetHash->find_elem( (void *)(intp)id );
|
2020-04-23 00:56:21 +08:00
|
|
|
if ( index > 0 )
|
|
|
|
{
|
|
|
|
Assert( index <= m_collisionSets.Count() );
|
|
|
|
if ( index <= m_collisionSets.Count() )
|
|
|
|
{
|
|
|
|
return &m_collisionSets[index-1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPhysicsInterface::DestroyAllCollisionSets()
|
|
|
|
{
|
|
|
|
m_collisionSets.Purge();
|
|
|
|
delete m_pCollisionSetHash;
|
|
|
|
m_pCollisionSetHash = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// In release build, each of these libraries must contain a symbol that indicates it is also a release build
|
|
|
|
// You MUST disable this in order to run a release vphysics.dll with a debug library.
|
|
|
|
// This should not usually be necessary
|
2022-07-27 17:58:56 +08:00
|
|
|
// #if !defined(_DEBUG) && defined(_WIN32)
|
|
|
|
// extern int ivp_physics_lib_is_a_release_build;
|
|
|
|
// extern int ivp_compactbuilder_lib_is_a_release_build;
|
|
|
|
// extern int hk_base_lib_is_a_release_build;
|
|
|
|
// extern int hk_math_lib_is_a_release_build;
|
|
|
|
// extern int havana_constraints_lib_is_a_release_build;
|
|
|
|
|
|
|
|
// void DebugTestFunction()
|
|
|
|
// {
|
|
|
|
// ivp_physics_lib_is_a_release_build = 0;
|
|
|
|
// ivp_compactbuilder_lib_is_a_release_build = 0;
|
|
|
|
// hk_base_lib_is_a_release_build = 0;
|
|
|
|
// hk_math_lib_is_a_release_build = 0;
|
|
|
|
// havana_constraints_lib_is_a_release_build = 0;
|
|
|
|
// }
|
|
|
|
// #endif
|
2020-04-23 00:56:21 +08:00
|
|
|
|