67 lines
1.2 KiB
C
67 lines
1.2 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: defines a RCon class used to send rcon commands to remote servers
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef RULESINFO_H
|
||
|
#define RULESINFO_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "server.h"
|
||
|
#include "netadr.h"
|
||
|
|
||
|
class CSocket;
|
||
|
class IResponse;
|
||
|
|
||
|
#include <VGUI_PropertyPage.h>
|
||
|
#include <VGUI_Frame.h>
|
||
|
#include <VGUI_ListPanel.h>
|
||
|
#include <VGUI_KeyValues.h>
|
||
|
|
||
|
|
||
|
class CRulesInfo
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
|
||
|
CRulesInfo(IResponse *target,serveritem_t &server);
|
||
|
~CRulesInfo();
|
||
|
|
||
|
// send an rcon command to a server
|
||
|
void Query();
|
||
|
|
||
|
void Refresh();
|
||
|
|
||
|
bool IsRefreshing();
|
||
|
serveritem_t &GetServer();
|
||
|
void RunFrame();
|
||
|
bool Refreshed();
|
||
|
|
||
|
void UpdateServer(netadr_t *adr, CUtlVector<vgui::KeyValues *> *Rules);
|
||
|
|
||
|
CUtlVector<vgui::KeyValues *> *Rules();
|
||
|
|
||
|
int serverID;
|
||
|
int received;
|
||
|
|
||
|
private:
|
||
|
|
||
|
serveritem_t m_Server;
|
||
|
CSocket *m_pQuery; // Game server query socket
|
||
|
|
||
|
IResponse *m_pResponseTarget;
|
||
|
|
||
|
bool m_bIsRefreshing;
|
||
|
float m_fSendTime;
|
||
|
bool m_bRefreshed;
|
||
|
|
||
|
CUtlVector<vgui::KeyValues *> *m_vRules;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // RULESINFO_H
|