59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DIALOGCVARCHANGE_H
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#define DIALOGCVARCHANGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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//-----------------------------------------------------------------------------
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// Purpose: Prompt for user to enter a password to be able to connect to the server
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//-----------------------------------------------------------------------------
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class CDialogCvarChange : public vgui::Frame
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{
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public:
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CDialogCvarChange(vgui::Panel *parent);
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~CDialogCvarChange();
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// initializes the dialog and brings it to the foreground
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void Activate(const char *cvarName, const char *curValue, const char *type, const char *question);
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/* message returned:
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"CvarChangeValue"
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"player"
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"value"
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"type"
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*/
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// make the input stars, ala a password entry dialog
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void MakePassword();
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// set the text in a certain label name
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void SetLabelText(const char *textEntryName, const char *text);
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private:
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virtual void OnCommand(const char *command);
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virtual void OnClose();
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vgui::Label *m_pInfoLabel;
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vgui::Label *m_pCvarLabel;
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vgui::TextEntry *m_pCvarEntry;
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vgui::Button *m_pOkayButton;
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bool m_bAddCvarText; // if true puts the cvar name into the dialog
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typedef vgui::Frame BaseClass;
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const char *m_cType;
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};
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#endif // DIALOGCVARCHANGE_H
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