52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
|
||
|
#ifndef WEAPON_SHEEN_PASS_HELPER_H
|
||
|
#define WEAPON_SHEEN_PASS_HELPER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <string.h>
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBaseVSShader;
|
||
|
class IMaterialVar;
|
||
|
class IShaderDynamicAPI;
|
||
|
class IShaderShadow;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Init params/ init/ draw methods
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct WeaponSheenPassVars_t
|
||
|
{
|
||
|
WeaponSheenPassVars_t() { memset( this, 0xFF, sizeof(WeaponSheenPassVars_t) ); }
|
||
|
|
||
|
int m_nSheenMap;
|
||
|
int m_nSheenMapMask;
|
||
|
int m_nSheenMapMaskFrame;
|
||
|
int m_nSheenMapTint;
|
||
|
int m_nSheenMapMaskScaleX;
|
||
|
int m_nSheenMapMaskScaleY;
|
||
|
int m_nSheenMapMaskOffsetX;
|
||
|
int m_nSheenMapMaskOffsetY;
|
||
|
int m_nSheenMapMaskDirection;
|
||
|
int m_nSheenIndex;
|
||
|
|
||
|
int m_nBumpmap;
|
||
|
int m_nBumpFrame;
|
||
|
int m_nBumpTransform;
|
||
|
};
|
||
|
|
||
|
static const float kDefaultSheenColorTint[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||
|
|
||
|
void InitParamsWeaponSheenPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, WeaponSheenPassVars_t &info );
|
||
|
void InitWeaponSheenPass( CBaseVSShader *pShader, IMaterialVar** params, WeaponSheenPassVars_t &info );
|
||
|
void DrawWeaponSheenPass( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
||
|
IShaderShadow* pShaderShadow, WeaponSheenPassVars_t &info, VertexCompressionType_t vertexCompression );
|
||
|
|
||
|
bool ShouldDrawMaterialSheen ( IMaterialVar** params, WeaponSheenPassVars_t &info );
|
||
|
|
||
|
#endif // WEAPON_SHEEN_PASS_HELPER_H
|