source-engine/materialsystem/stdshaders/lpreview_output_ps2x.fxc

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2020-04-23 00:56:21 +08:00
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#define HDRENABLED 0
#include "common_ps_fxc.h"
sampler InputTexture : register( s0 );
sampler Albedo : register( s1 );
sampler Flags : register( s2 );
struct PS_INPUT
{
float2 texCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float3 flags_check=tex2D( Flags, i.texCoord );
float3 input=tex2D( InputTexture, i.texCoord );
float3 albedo=tex2D( Albedo, i.texCoord );
input=lerp(albedo,input,flags_check.r);
return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}