source-engine/materialsystem/stdshaders/emissive_scroll_blended_pass_dx8_ps11.psh

21 lines
696 B
Plaintext
Raw Permalink Normal View History

2020-04-23 00:56:21 +08:00
ps.1.1
;------------------------------------------------------------------------------
; c0 EnablePixelShaderOverbright()
; c1 SELFILLUMTINT
; c2 ?
; c3 ComputeModulationColor()
; c4 flEmissiveBlendStrength, flEmissiveBlendStrength, flEmissiveBlendStrength, bWarping
; c5 1, 1, 1, 1
;------------------------------------------------------------------------------
tex t0 ; Base color
tex t1 ; Emissive texture
mul_sat t1, c1, t1 ; Emissive texture * selfIllumTint
mul r0, t0, c3 ; Base color
mul r0.rgb, t1, r0 ; Base * emissive
mul r0.rgb, r0, c4 ; * flEmissiveBlendStrength
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mov r0.a, c4.a ; Should this be 0 for the refract effect?