source-engine/materialsystem/stdshaders/UnlitTwoTexture.vsh

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2020-04-23 00:56:21 +08:00
vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1"
#include "unlittwotexture_inc.vsh"
$vertexcolor = 0;
&UnlitTwoTexture( $vertexcolor );