source-engine/materialsystem/stdshaders/LightmappedTranslucentTexture.vsh

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2020-04-23 00:56:21 +08:00
vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
; FIXME - this is the same as LightmappedGeneric.vsh!!!
#include "LightmappedGeneric_inc.vsh"
$detail = 0;
$envmap = 0;
$envmapcameraspace = 0;
$envmapsphere = 0;
$vertexcolor = 0;
&LightmappedGeneric( $detail, $envmap, $envmapcameraspace, $envmapsphere,
$vertexcolor );