source-engine/materialsystem/shaderapiempty/shaderapiempty.vpc

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//-----------------------------------------------------------------------------
// SHADEREMPTY.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\"
$PreprocessorDefinitions "$BASE;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project "shaderapiempty"
{
$Folder "Source Files"
{
$File "shaderapiempty.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\platform.h"
}
}