139 lines
4.0 KiB
C++
139 lines
4.0 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "quakedef.h" // for MAX_OSPATH
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#include <stdlib.h>
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#include <assert.h>
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#include "filesystem.h"
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#include "bitmap/tgawriter.h"
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#include <tier2/tier2.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IFileSystem *g_pFileSystem = NULL;
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void fs_whitelist_spew_flags_changefn( IConVar *pConVar, const char *pOldValue, float flOldValue )
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{
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if ( g_pFileSystem )
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{
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ConVarRef var( pConVar );
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g_pFileSystem->SetWhitelistSpewFlags( var.GetInt() );
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}
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}
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#if defined( _DEBUG )
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ConVar fs_whitelist_spew_flags( "fs_whitelist_spew_flags", "0", 0,
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"Set whitelist spew flags to a combination of these values:\n"
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" 0x0001 - list files as they are added to the CRC tracker\n"
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" 0x0002 - show files the filesystem is telling the engine to reload\n"
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" 0x0004 - show files the filesystem is NOT telling the engine to reload",
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fs_whitelist_spew_flags_changefn );
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#endif
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CON_COMMAND( path, "Show the engine filesystem path." )
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{
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if( g_pFileSystem )
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{
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g_pFileSystem->PrintSearchPaths();
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}
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}
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CON_COMMAND( fs_printopenfiles, "Show all files currently opened by the engine." )
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{
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if( g_pFileSystem )
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{
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g_pFileSystem->PrintOpenedFiles();
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}
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}
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CON_COMMAND( fs_warning_level, "Set the filesystem warning level." )
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{
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if( args.ArgC() != 2 )
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{
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Warning( "\"fs_warning_level n\" where n is one of:\n" );
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Warning( "\t0:\tFILESYSTEM_WARNING_QUIET\n" );
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Warning( "\t1:\tFILESYSTEM_WARNING_REPORTUNCLOSED\n" );
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Warning( "\t2:\tFILESYSTEM_WARNING_REPORTUSAGE\n" );
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Warning( "\t3:\tFILESYSTEM_WARNING_REPORTALLACCESSES\n" );
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Warning( "\t4:\tFILESYSTEM_WARNING_REPORTALLACCESSES_READ\n" );
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Warning( "\t5:\tFILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE\n" );
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Warning( "\t6:\tFILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC\n" );
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return;
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}
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int level = atoi( args[ 1 ] );
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switch( level )
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{
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case FILESYSTEM_WARNING_QUIET:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_QUIET\n" );
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break;
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case FILESYSTEM_WARNING_REPORTUNCLOSED:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_REPORTUNCLOSED\n" );
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break;
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case FILESYSTEM_WARNING_REPORTUSAGE:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_REPORTUSAGE\n" );
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break;
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case FILESYSTEM_WARNING_REPORTALLACCESSES:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES\n" );
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break;
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case FILESYSTEM_WARNING_REPORTALLACCESSES_READ:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES_READ\n" );
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break;
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case FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE\n" );
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break;
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case FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC:
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Warning( "fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC\n" );
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break;
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default:
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Warning( "fs_warning_level = UNKNOWN!!!!!!!\n" );
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return;
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break;
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}
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g_pFileSystem->SetWarningLevel( ( FileWarningLevel_t )level );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Wrap Sys_LoadModule() with a filesystem GetLocalCopy() call to
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// ensure have the file to load when running Steam.
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//-----------------------------------------------------------------------------
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CSysModule *FileSystem_LoadModule(const char *path)
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{
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if ( g_pFileSystem )
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return g_pFileSystem->LoadModule( path );
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else
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return Sys_LoadModule(path);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Provided for symmetry sake with FileSystem_LoadModule()...
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//-----------------------------------------------------------------------------
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void FileSystem_UnloadModule(CSysModule *pModule)
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{
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Sys_UnloadModule(pModule);
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}
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void FileSystem_SetWhitelistSpewFlags()
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{
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#if defined( _DEBUG )
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if ( !g_pFileSystem )
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{
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Assert( !"FileSystem_InitSpewFlags - no filesystem." );
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return;
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}
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g_pFileSystem->SetWhitelistSpewFlags( fs_whitelist_spew_flags.GetInt() );
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#endif
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}
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