source-engine/engine/download.h

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//--------------------------------------------------------------------------------------------------------------
// download.h
//
// Header file for optional HTTP asset downloading
// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2004
//--------------------------------------------------------------------------------------------------------------
#ifndef DOWNLOAD_H
#define DOWNLOAD_H
//--------------------------------------------------------------------------------------------------------------
// Function Prototypes
//--------------------------------------------------------------------------------------------------------------
void CL_HTTPStop_f(void);
bool CL_DownloadUpdate(void);
void CL_QueueDownload( const char *filename );
bool CL_FileReceived( const char *filename, unsigned int requestID );
bool CL_FileDenied( const char *filename, unsigned int requestID );
int CL_GetDownloadQueueSize(void);
int CL_CanUseHTTPDownload(void);
void CL_MarkMapAsUsingHTTPDownload(void);
bool CL_IsGamePathValidAndSafeForDownload( const char *pGamePath );
#endif // DOWNLOAD_H