638 lines
18 KiB
C++
638 lines
18 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: baseclientstate.cpp: implementation of the CBaseClientState class.
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//
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//===========================================================================//
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#include "client_pch.h"
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#include "limits.h"
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#include "cl_pluginhelpers.h"
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#include <inetchannel.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IVGui.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/RichText.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/AnimationController.h>
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#include "vgui_baseui_interface.h"
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#include "vgui_askconnectpanel.h"
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#include "cmd.h"
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#include "tier1/convar.h"
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#include "baseclientstate.h"
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extern CClientState cl;
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//-----------------------------------------------------------------------------
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// Purpose: Displays the options menu
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//-----------------------------------------------------------------------------
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class CPluginMenu : public vgui::EditablePanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CPluginMenu, vgui::EditablePanel );
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public:
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CPluginMenu( vgui::Panel *parent );
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virtual ~CPluginMenu();
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void Show( KeyValues *kv );
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void OnCommand(const char *command);
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CPluginMenu::CPluginMenu( vgui::Panel *parent ) : EditablePanel(parent, "PluginMenu" )
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{
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LoadControlSettings("Resource/UI/PluginMenu.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CPluginMenu::~CPluginMenu()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Show the options menu after using key values to configure it
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//-----------------------------------------------------------------------------
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void CPluginMenu::Show( KeyValues *kv )
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{
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vgui::Label *control = dynamic_cast<vgui::Label *>(FindChildByName("Text"));
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if (control)
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{
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control->SetText( kv->GetWString( "msg" ) );
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}
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int i = 0;
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// hide all the buttons
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for ( i = 0; i < GetChildCount(); i++ )
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{
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vgui::Button *button = dynamic_cast<vgui::Button *>(GetChild(i));
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if ( button )
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{
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button->SetVisible( false );
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}
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}
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i = 1;
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// now work out what buttons to display
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for ( KeyValues *pCur=kv->GetFirstTrueSubKey(); pCur; pCur=pCur->GetNextTrueSubKey(), i++ )
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{
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char controlName[64];
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Q_snprintf( controlName, sizeof(controlName), "option%i", i );
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vgui::Button *button = dynamic_cast<vgui::Button *>(FindChildByName(controlName,true));
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Assert( button );
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if ( button )
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{
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button->SetText( pCur->GetWString( "msg" ));
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button->SetCommand( pCur->GetString( "command" ));
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button->SetVisible( true );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: when a button is pressed send that command back to the engine
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//-----------------------------------------------------------------------------
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void CPluginMenu::OnCommand( const char *command )
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{
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Cbuf_AddText( command );
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Cbuf_AddText( "\n" );
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CallParentFunction( new KeyValues( "Command", "command", "close" ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Displays the gameui portion of plugin menus
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//-----------------------------------------------------------------------------
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class CPluginGameUIDialog : public vgui::Frame
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{
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private:
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DECLARE_CLASS_SIMPLE( CPluginGameUIDialog, vgui::Frame );
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public:
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CPluginGameUIDialog();
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virtual ~CPluginGameUIDialog();
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virtual void Show( DIALOG_TYPE type, KeyValues *kv );
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protected:
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void OnCommand( const char *cmd );
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private:
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CPluginMenu *m_Menu;
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vgui::RichText *m_RichText;
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vgui::Label *m_Message;
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vgui::TextEntry *m_Entry;
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vgui::Label *m_EntryLabel;
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vgui::Button *m_CloseButton;
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char m_szEntryCommand[ 255 ];
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};
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//-----------------------------------------------------------------------------
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// Purpose: constructor
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//-----------------------------------------------------------------------------
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CPluginGameUIDialog::CPluginGameUIDialog() : vgui::Frame( NULL, "Plugins" )
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{
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// initialize dialog
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SetTitle( "Plugins", true );
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SetAlpha( 255 );
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SetScheme( "Tracker" );
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m_szEntryCommand[ 0 ] = 0;
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m_Menu = new CPluginMenu( this );
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m_RichText = new vgui::RichText( this, "Rich" );
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m_Message = new vgui::Label( this, "Label", "" );
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m_Entry = new vgui::TextEntry( this, "Entry" );
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m_EntryLabel = new vgui::Label( this, "EntryLabel", "" );
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m_CloseButton = new vgui::Button( this, "Close", "");
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LoadControlSettings("Resource/UI/Plugin.res");
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: destructor
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//-----------------------------------------------------------------------------
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CPluginGameUIDialog::~CPluginGameUIDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: called when the close button is pressed
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//-----------------------------------------------------------------------------
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void CPluginGameUIDialog::OnCommand( const char *cmd )
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{
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if ( !Q_stricmp( cmd, "close" ) )
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{
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if ( Q_strlen(m_szEntryCommand) > 0 )
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{
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// Check that we can add the two execution markers
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if ( !Cbuf_HasRoomForExecutionMarkers( 2 ) )
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{
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AssertMsg( false, "CPluginGameUIDialog::OnCommand called but there is no room for the execution markers. Ignoring command." );
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return;
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}
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char userCMD[ 512 ];
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char entryText[ 255 ];
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m_Entry->GetText( entryText, sizeof(entryText) );
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Q_snprintf( userCMD, sizeof(userCMD), "%s %s\n", m_szEntryCommand, entryText );
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// Only let them run commands marked with FCVAR_CLIENTCMD_CAN_EXECUTE.
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Cbuf_AddTextWithMarkers( eCmdExecutionMarker_Enable_FCVAR_CLIENTCMD_CAN_EXECUTE, userCMD, eCmdExecutionMarker_Disable_FCVAR_CLIENTCMD_CAN_EXECUTE );
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}
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Close();
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g_PluginManager->OnPanelClosed();
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}
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else
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{
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BaseClass::OnCommand( cmd );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: shows a precanned style of message in the GameUI
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//-----------------------------------------------------------------------------
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void CPluginGameUIDialog::Show( DIALOG_TYPE type, KeyValues *kv )
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{
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m_Menu->SetVisible(false);
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m_RichText->SetVisible(false);
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m_Message->SetVisible(false);
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m_Entry->SetVisible(false);
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m_EntryLabel->SetVisible(false);
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m_szEntryCommand[ 0 ] = 0;
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SetTitle( kv->GetWString( "title" ), true );
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switch ( type )
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{
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case DIALOG_MENU: // a options menu
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m_Menu->Show( kv );
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m_Menu->SetVisible( true );
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break;
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case DIALOG_TEXT: // a richtext dialog
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m_RichText->SetText( kv->GetWString( "msg" ) );
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m_RichText->SetVisible( true );
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break;
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case DIALOG_MSG: // just a msg to the screen, don't display in the gameui
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SetVisible( false );
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return;
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break;
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case DIALOG_ENTRY:
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m_Entry->SetVisible( true );
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m_EntryLabel->SetVisible( true );
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m_EntryLabel->SetText( kv->GetWString( "msg" ) );
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Q_strncpy( m_szEntryCommand, kv->GetString( "command" ), sizeof(m_szEntryCommand) );
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m_CloseButton->SetText( "#GameUI_OK" );
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break;
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default:
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Msg( "Invalid menu type (%i)\n", type );
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break;
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}
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Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose: the individual message snippets
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//-----------------------------------------------------------------------------
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class CMessage : public vgui::Label
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{
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private:
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DECLARE_CLASS_SIMPLE( CMessage, vgui::Label );
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public:
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CMessage(vgui::Panel *parent, const char *panelName, const char *text);
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~CMessage();
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bool HasExtraPanel() { return m_bHasExtraPanel; }
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protected:
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void ApplySchemeSettings( vgui::IScheme *pScheme );
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private:
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bool m_bHasExtraPanel;
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};
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CMessage::CMessage( vgui::Panel *parent, const char *panelName, const char *text ) : vgui::Label( parent, panelName, text )
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{
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m_bHasExtraPanel = false;
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}
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CMessage::~CMessage()
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{
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}
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void CMessage::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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vgui::HFont font = pScheme->GetFont( "PluginText", false );
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if ( font == vgui::INVALID_FONT )
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{
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font = pScheme->GetFont( "HudHintText", false );
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}
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SetFont(font);
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose: the hud plugin message panel
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//-----------------------------------------------------------------------------
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class CPluginHudMessage : public vgui::Frame
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{
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private:
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DECLARE_CLASS_SIMPLE( CPluginHudMessage, vgui::Frame );
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public:
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CPluginHudMessage( vgui::VPANEL parent );
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~CPluginHudMessage();
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void ShowMessage( const wchar_t *message, int time, Color clr, bool bHasExtraPanel );
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void StartHiding();
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void Hide();
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protected:
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void ApplySchemeSettings( vgui::IScheme *pScheme );
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void OnTick();
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void OnSizeChanged( int newWide, int newTall );
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private:
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enum { MESSAGE_X_INSET = 40, MAX_TEXT_LEN_PIXELS = 400 };
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CMessage *m_Message;
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vgui::ImagePanel *m_pExtraPanelIcon;
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bool m_bHidingControl;
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int m_iTargetH, m_iTargetW;
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Color m_fgColor;
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vgui::AnimationController *m_pAnimationController;
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};
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//-----------------------------------------------------------------------------
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// Purpose: constructor
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//-----------------------------------------------------------------------------
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CPluginHudMessage::CPluginHudMessage( vgui::VPANEL parent ) : vgui::Frame( NULL, "PluginHudMessage" )
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{
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SetParent( parent );
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SetVisible( false );
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SetAlpha( 255 );
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SetMinimumSize( 10 , 10 );
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SetScheme( "ClientScheme" );
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SetMoveable(false);
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SetSizeable(false);
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SetKeyBoardInputEnabled( false );
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SetMouseInputEnabled( false );
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SetTitleBarVisible( false );
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m_pExtraPanelIcon = new vgui::ImagePanel( this, "ExtraPanelIcon" );
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m_pExtraPanelIcon->SetVisible( false );
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m_Message = new CMessage( this, "Msg", "");
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m_Message->SetVisible( false );
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m_pAnimationController = new vgui::AnimationController( NULL );
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m_pAnimationController->SetParent( parent );
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m_pAnimationController->SetScriptFile( parent, "scripts/plugin_animations.txt" );
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m_pAnimationController->SetProportional( false );
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vgui::ivgui()->AddTickSignal(GetVPanel());
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LoadControlSettings("Resource/UI/PluginHud.res");
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InvalidateLayout();
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GetSize( m_iTargetW, m_iTargetH );
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}
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//-----------------------------------------------------------------------------
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// Purpose: destructor
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//-----------------------------------------------------------------------------
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CPluginHudMessage::~CPluginHudMessage()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: set the see through color and rounded corners
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//-----------------------------------------------------------------------------
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void CPluginHudMessage::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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m_pExtraPanelIcon->SetImage( vgui::scheme()->GetImage( "plugin/message_waiting", true ) );
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BaseClass::ApplySchemeSettings( pScheme );
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SetBgColor( pScheme->GetColor( "Plugins.BgColor", pScheme->GetColor( "TransparentBlack", Color( 0, 0, 0, 192 ))) );
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SetPaintBackgroundType( 2 );
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m_Message->SetFgColor( m_fgColor );
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m_pExtraPanelIcon->SetVisible( !m_bHidingControl );
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}
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//-----------------------------------------------------------------------------
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// Purpose: run the anim controller and hide the message label if the anim var says to
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//-----------------------------------------------------------------------------
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void CPluginHudMessage::OnTick()
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{
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m_pAnimationController->UpdateAnimations( Sys_FloatTime() );
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BaseClass::OnTick();
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}
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//-----------------------------------------------------------------------------
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// Purpose: get the label size to track
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//-----------------------------------------------------------------------------
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void CPluginHudMessage::OnSizeChanged( int newWide, int newTall )
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{
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BaseClass::OnSizeChanged( newWide, newTall );
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int w, h;
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GetSize( w, h );
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m_Message->SetBounds( MESSAGE_X_INSET, 5, w - MESSAGE_X_INSET - 10, h - 10 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: start the shrinking anim for the control if it should be showed, the hide anim otherwsise
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//-----------------------------------------------------------------------------
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void CPluginHudMessage::StartHiding()
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{
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if ( m_pExtraPanelIcon->IsVisible() )
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{
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m_pAnimationController->StartAnimationSequence( "PluginMessageSmall" );
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}
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else
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{
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Hide();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: starts the hide anim for the control
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//-----------------------------------------------------------------------------
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void CPluginHudMessage::Hide()
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{
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m_pAnimationController->StartAnimationSequence( "PluginMessageHide" );
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m_pExtraPanelIcon->SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: shows a text message on the hud
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//-----------------------------------------------------------------------------
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void CPluginHudMessage::ShowMessage( const wchar_t *text, int time, Color clr, bool bHasExtraPanel )
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{
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m_Message->SetVisible( true );
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m_Message->SetBounds( MESSAGE_X_INSET, 5, m_iTargetW - MESSAGE_X_INSET - 10, m_iTargetH - 10 );
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m_Message->SetText( text );
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m_Message->SetFgColor( clr );
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m_fgColor = clr;
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m_bHidingControl = !bHasExtraPanel;
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if ( bHasExtraPanel )
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{
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m_pExtraPanelIcon->SetVisible( true );
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}
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m_pAnimationController->StartAnimationSequence( "PluginMessageShow" );
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SetVisible( true );
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InvalidateLayout();
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int textW, textH;
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m_Message->GetContentSize( textW, textH );
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textW = min( textW + MESSAGE_X_INSET + 10, (int)MAX_TEXT_LEN_PIXELS );
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SetSize( textW, m_iTargetH ); // the "small" animation event changes our size
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}
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||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CPluginUIManager::CPluginUIManager() : vgui::Panel( NULL, "PluginManager" )
|
||
|
{
|
||
|
m_iCurPriority = INT_MAX;
|
||
|
m_iMessageDisplayUntil = 0;
|
||
|
m_iHudDisplayUntil = 0;
|
||
|
m_bShutdown = false;
|
||
|
|
||
|
m_pGameUIDialog = new CPluginGameUIDialog();
|
||
|
Assert( m_pGameUIDialog );
|
||
|
m_pGameUIDialog->SetParent( EngineVGui()->GetPanel( PANEL_GAMEUIDLL ) );
|
||
|
|
||
|
m_pHudMessage = new CPluginHudMessage(EngineVGui()->GetPanel( PANEL_CLIENTDLL ));
|
||
|
Assert( m_pHudMessage );
|
||
|
|
||
|
vgui::ivgui()->AddTickSignal(GetVPanel());
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CPluginUIManager::~CPluginUIManager()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: hides the two plugin dialogs at the appropriate times
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPluginUIManager::OnTick()
|
||
|
{
|
||
|
if ( m_bShutdown )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( m_iMessageDisplayUntil != 0 && !EngineVGui()->IsGameUIVisible() && m_iMessageDisplayUntil < Sys_FloatTime() ) // check the GameUI large message
|
||
|
{
|
||
|
m_pGameUIDialog->SetVisible( false );
|
||
|
m_pHudMessage->Hide();
|
||
|
m_iMessageDisplayUntil = 0;
|
||
|
m_iCurPriority = INT_MAX;
|
||
|
}
|
||
|
|
||
|
if ( m_iHudDisplayUntil != 0 && m_iHudDisplayUntil < Sys_FloatTime() ) // check the hud panel
|
||
|
{
|
||
|
m_pHudMessage->StartHiding();
|
||
|
m_iHudDisplayUntil = 0;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnTick();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: shuts down the plugin UI
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPluginUIManager::Shutdown()
|
||
|
{
|
||
|
vgui::ivgui()->RemoveTickSignal(GetVPanel());
|
||
|
m_pHudMessage->Hide();
|
||
|
m_pGameUIDialog->SetVisible( false );
|
||
|
MarkForDeletion();
|
||
|
m_bShutdown = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: shows a particular ui type and queues their lifetime
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPluginUIManager::Show( DIALOG_TYPE type, KeyValues *kv )
|
||
|
{
|
||
|
// Check for the special DIALOG_ASKCONNECT command.
|
||
|
if ( type == DIALOG_ASKCONNECT )
|
||
|
{
|
||
|
// Don't allow this prompt on QuickPlay servers
|
||
|
if ( cl.IsClientConnectionViaMatchMaking() )
|
||
|
return;
|
||
|
|
||
|
// Do the askconnect dialog.
|
||
|
float flDuration = kv->GetFloat( "time", 4.0f );
|
||
|
const char *pIP = kv->GetString( "title", NULL );
|
||
|
if ( !pIP )
|
||
|
{
|
||
|
DevMsg( "Ignoring DIALOG_ASKCONNECT message. No IP specified." );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ShowAskConnectPanel( pIP, flDuration );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int level = kv->GetInt( "level", INT_MAX );
|
||
|
if ( level < m_iCurPriority )
|
||
|
{
|
||
|
m_iCurPriority = level;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DevMsg( "Ignoring message %s, %i < %i\n", kv->GetName(), level, m_iCurPriority );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( type != DIALOG_MSG )
|
||
|
{
|
||
|
m_iMessageDisplayUntil = Sys_FloatTime() + min(max( kv->GetInt( "time", 10 ),10),200);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iMessageDisplayUntil = Sys_FloatTime() + 10;
|
||
|
}
|
||
|
|
||
|
m_iHudDisplayUntil = Sys_FloatTime() + 10; // hud messages only get 10 seconds
|
||
|
|
||
|
m_pGameUIDialog->Show( type, kv );
|
||
|
Color clr( 255, 255, 255, 255 );
|
||
|
if ( !kv->IsEmpty( "color" ) )
|
||
|
{
|
||
|
clr = kv->GetColor( "color" );
|
||
|
}
|
||
|
|
||
|
m_pHudMessage->ShowMessage( kv->GetWString( "title" ), 10, clr, type != DIALOG_MSG );
|
||
|
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: called when the gameui panel is closed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPluginUIManager::OnPanelClosed()
|
||
|
{
|
||
|
m_iCurPriority = INT_MAX;
|
||
|
m_iHudDisplayUntil = 0;
|
||
|
m_iMessageDisplayUntil = 0;
|
||
|
m_pGameUIDialog->SetVisible( false );
|
||
|
m_pHudMessage->Hide();
|
||
|
}
|
||
|
|
||
|
void CPluginUIManager::GetHudMessagePosition( int &x, int &y, int &wide, int &tall )
|
||
|
{
|
||
|
if ( m_pHudMessage )
|
||
|
{
|
||
|
m_pHudMessage->GetBounds( x, y, wide, tall );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = y = wide = tall = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CPluginUIManager *g_PluginManager = NULL;
|
||
|
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// external interfaces
|
||
|
//
|
||
|
//=============================================================================
|
||
|
ConVar cl_showpluginmessages ( "cl_showpluginmessages", "1", FCVAR_ARCHIVE, "Allow plugins to display messages to you" );
|
||
|
|
||
|
void PluginHelpers_Menu( SVC_Menu *msg )
|
||
|
{
|
||
|
if ( !msg->m_MenuKeyValues )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !cl_showpluginmessages.GetBool() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !g_PluginManager )
|
||
|
{
|
||
|
g_PluginManager = new CPluginUIManager();
|
||
|
}
|
||
|
|
||
|
g_PluginManager->Show( msg->m_Type, msg->m_MenuKeyValues );
|
||
|
}
|