55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef CONFIGPANEL_H
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#define CONFIGPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CConfigPanel : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CConfigPanel, vgui::Frame );
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public:
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CConfigPanel(vgui::Panel *parent, bool autorefresh,bool savercon,int refreshtime,bool graphs, int graphsrefreshtime,bool getlogs);
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~CConfigPanel();
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void Run();
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protected:
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// message handlers
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MESSAGE_FUNC_PTR( OnButtonToggled, "ButtonToggled", panel );
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MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel )
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{
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OnButtonToggled( panel );
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}
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// vgui overrides
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virtual void OnClose();
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virtual void OnCommand(const char *command);
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private:
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void SetControlText(const char *textEntryName, const char *text);
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vgui::Button *m_pOkayButton;
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vgui::Button *m_pCloseButton;
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vgui::CheckButton *m_pRconCheckButton;
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vgui::CheckButton *m_pRefreshCheckButton;
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vgui::TextEntry *m_pRefreshTextEntry;
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vgui::CheckButton *m_pGraphsButton;
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vgui::TextEntry *m_pGraphsRefreshTimeTextEntry;
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vgui::CheckButton *m_pLogsButton;
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};
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#endif // CONFIGPANEL_H
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