93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "TGAImagePanel.h"
|
|
#include "bitmap/tgaloader.h"
|
|
#include "vgui/ISurface.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
using namespace vgui;
|
|
|
|
CTGAImagePanel::CTGAImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
|
|
{
|
|
m_iTextureID = -1;
|
|
m_bHasValidTexture = false;
|
|
m_bLoadedTexture = false;
|
|
m_szTGAName[0] = 0;
|
|
|
|
SetPaintBackgroundEnabled( false );
|
|
}
|
|
|
|
CTGAImagePanel::~CTGAImagePanel()
|
|
{
|
|
// release the texture memory
|
|
if ( vgui::surface() && m_iTextureID != -1 )
|
|
{
|
|
vgui::surface()->DestroyTextureID( m_iTextureID );
|
|
m_iTextureID = -1;
|
|
}
|
|
}
|
|
|
|
void CTGAImagePanel::SetTGA( const char *filename )
|
|
{
|
|
Q_snprintf( m_szTGAName, sizeof(m_szTGAName), "//MOD/%s", filename );
|
|
}
|
|
|
|
void CTGAImagePanel::SetTGANonMod( const char *filename )
|
|
{
|
|
V_strcpy_safe( m_szTGAName, filename );
|
|
}
|
|
|
|
void CTGAImagePanel::Paint()
|
|
{
|
|
if ( !m_bLoadedTexture )
|
|
{
|
|
m_bLoadedTexture = true;
|
|
// get a texture id, if we haven't already
|
|
if ( m_iTextureID == -1 )
|
|
{
|
|
m_iTextureID = vgui::surface()->CreateNewTextureID( true );
|
|
SetSize( 180, 100 );
|
|
}
|
|
|
|
// load the file
|
|
CUtlMemory<unsigned char> tga;
|
|
#ifndef _XBOX
|
|
if ( TGALoader::LoadRGBA8888( m_szTGAName, tga, m_iImageWidth, m_iImageHeight ) )
|
|
{
|
|
// set the textureID
|
|
surface()->DrawSetTextureRGBA( m_iTextureID, tga.Base(), m_iImageWidth, m_iImageHeight, false, true );
|
|
m_bHasValidTexture = true;
|
|
// set our size to be the size of the tga
|
|
SetSize( m_iImageWidth, m_iImageHeight );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
m_bHasValidTexture = false;
|
|
}
|
|
}
|
|
|
|
// draw the image
|
|
int wide, tall;
|
|
if ( m_bHasValidTexture )
|
|
{
|
|
surface()->DrawGetTextureSize( m_iTextureID, wide, tall );
|
|
surface()->DrawSetTexture( m_iTextureID );
|
|
surface()->DrawSetColor( 255, 255, 255, 255 );
|
|
surface()->DrawTexturedRect( 0, 0, wide, tall );
|
|
}
|
|
else
|
|
{
|
|
// draw a black fill instead
|
|
wide = 180, tall = 100;
|
|
surface()->DrawSetColor( 0, 0, 0, 255 );
|
|
surface()->DrawFilledRect( 0, 0, wide, tall );
|
|
}
|
|
}
|