source-engine-2018-hl2_src/game/shared/baseprojectile.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

95 lines
2.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseprojectile.h"
IMPLEMENT_NETWORKCLASS_ALIASED( BaseProjectile, DT_BaseProjectile )
BEGIN_NETWORK_TABLE( CBaseProjectile, DT_BaseProjectile )
#if !defined( CLIENT_DLL )
SendPropEHandle( SENDINFO( m_hOriginalLauncher ) ),
#else
RecvPropEHandle( RECVINFO( m_hOriginalLauncher ) ),
#endif // CLIENT_DLL
END_NETWORK_TABLE()
#ifndef CLIENT_DLL
IMPLEMENT_AUTO_LIST( IBaseProjectileAutoList );
#endif // !CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CBaseProjectile::CBaseProjectile()
{
#ifdef GAME_DLL
m_iDestroyableHitCount = 0;
m_bCanCollideWithTeammates = false;
#endif
m_hOriginalLauncher = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::SetLauncher( CBaseEntity *pLauncher )
{
if ( m_hOriginalLauncher == NULL )
{
m_hOriginalLauncher = pLauncher;
}
#ifdef GAME_DLL
ResetCollideWithTeammates();
#endif // GAME_DLL
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::Spawn()
{
BaseClass::Spawn();
#ifdef GAME_DLL
ResetCollideWithTeammates();
#endif // GAME_DLL
}
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::CollideWithTeammatesThink()
{
m_bCanCollideWithTeammates = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::ResetCollideWithTeammates()
{
// Don't collide with players on the owner's team for the first bit of our life
m_bCanCollideWithTeammates = false;
SetContextThink( &CBaseProjectile::CollideWithTeammatesThink, gpGlobals->curtime + GetCollideWithTeammatesDelay(), "CollideWithTeammates" );
}
#endif // GAME_DLL