57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "filesystem.h"
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#include "dedicated.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "interface.h"
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#include <string.h>
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#include <malloc.h>
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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#include "tier0/dbg.h"
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#include "../filesystem/basefilesystem.h"
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#include "appframework/AppFramework.h"
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#include "tier2/tier2.h"
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extern IFileSystem *g_pFileSystem;
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extern IBaseFileSystem *g_pBaseFileSystem;
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// implement our own special factory that we don't export outside of the DLL, to stop
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// people being able to get a pointer to a FILESYSTEM_INTERFACE_VERSION stdio interface
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void* FileSystemFactory(const char *pName, int *pReturnCode)
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{
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{
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if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) )
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{
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if ( pReturnCode )
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{
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*pReturnCode = IFACE_OK;
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}
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return g_pFileSystem;
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}
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if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) )
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{
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if ( pReturnCode )
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{
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*pReturnCode = IFACE_OK;
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}
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return g_pBaseFileSystem;
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}
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}
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if ( pReturnCode )
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{
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*pReturnCode = IFACE_FAILED;
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}
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return NULL;
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}
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