100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// ModelCheckInDlg.h : header file
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//
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#if !defined(AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_)
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#define AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CModelCheckInDlg dialog
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class CModelCheckInDlg : public CDialog
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{
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// Construction
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public:
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CModelCheckInDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CModelCheckInDlg)
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enum { IDD = IDD_MODELCHECKIN_DIALOG };
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CString m_HL2GameDirectory;
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CString m_TF2GameDirectory;
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CString m_UserName;
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int m_HL2Radio;
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int m_TF2Radio;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CModelCheckInDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CModelCheckInDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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//}}AFX_MSG
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afx_msg void OnFileCheckIn();
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afx_msg void OnFileCheckOut();
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afx_msg void OnFileExit();
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DECLARE_MESSAGE_MAP()
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private:
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enum ProjectType_t
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{
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PROJECT_ERROR = -1,
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PROJECT_HL2 = 0,
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PROJECT_TF2
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};
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bool CheckInfo();
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bool SetCurrentSSProject( ProjectType_t project, char const* pRelativeDir );
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ProjectType_t ComputeRelativeFileName( char const* pInFile, char* pRelativeFile );
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void StoreStateIntoRegistry( );
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void RestoreStateFromRegistry( );
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ProjectType_t GetFileNames( char const* pTitle, char*& pRelativePath,
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char*& pFileName, char*& pDestPath );
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void ResetDirectoryEntry( CString &fullPath, char *pRegEntry );
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void PerformCheckoutCommand( ProjectType_t project,
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char const* pRelativeDir, char const* pDestPath, char const* pFileName );
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void PerformCheckinCommand( ProjectType_t project,
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char const* pRelativeDir, char const* pDestPath, char const* pFileName );
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};
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//-----------------------------------------------------------------------------
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// registry info
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//-----------------------------------------------------------------------------
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#define MDL_CHECKOUT_REG_CLASS "HKEY_CURRENT_USER\\SOFTWARE\\Valve\\MDLCheckOut"
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#define MDL_CHECKOUT_REG_LAST_PATH "Path"
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#define MDL_CHECKOUT_REG_USER "User"
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#define MDL_CHECKOUT_REG_HL2_PATH "HL2"
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#define MDL_CHECKOUT_REG_TF2_PATH "TF2"
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_)
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