source-engine-2018-hl2_src/tracker/common/IServerRefreshResponse.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef ISERVERREFRESHRESPONSE_H
#define ISERVERREFRESHRESPONSE_H
#ifdef _WIN32
#pragma once
#endif
struct serveritem_t;
//-----------------------------------------------------------------------------
// Purpose: Callback interface for server updates
//-----------------------------------------------------------------------------
class IServerRefreshResponse
{
public:
// called when the server has successfully responded
virtual void ServerResponded(serveritem_t &server) = 0;
// called when a server response has timed out
virtual void ServerFailedToRespond(serveritem_t &server) = 0;
// called when the current refresh list is complete
virtual void RefreshComplete() = 0;
};
#endif // ISERVERREFRESHRESPONSE_H