45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef RULESINFOMSGHANDLERDETAILS_H
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#define RULESINFOMSGHANDLERDETAILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Socket.h"
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#include "utlvector.h"
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class CRulesInfo;
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#include <VGUI_PropertyPage.h>
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#include <VGUI_Frame.h>
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#include <VGUI_ListPanel.h>
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#include <VGUI_KeyValues.h>
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//-----------------------------------------------------------------------------
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// Purpose: Socket handler for pinging internet servers
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//-----------------------------------------------------------------------------
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class CRulesInfoMsgHandlerDetails : public CMsgHandler
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{
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public:
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CRulesInfoMsgHandlerDetails(CRulesInfo *baseobject, HANDLERTYPE type, void *typeinfo = NULL);
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virtual bool Process(netadr_t *from, CMsgBuffer *msg);
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private:
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// the parent class that we push info back to
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CRulesInfo *m_pRulesInfo;
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CUtlVector<vgui::KeyValues *> *m_vRules;
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};
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#endif // RULESINFOMSGHANDLERDETAILS_H
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