105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "ServerContextMenu.h"
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#include <VGUI_Controls.h>
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#include <VGUI_IInput.h>
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#include <VGUI_IPanel.h>
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#include <VGUI_ISurface.h>
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#include <VGUI_KeyValues.h>
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#include <VGUI_PropertySheet.h>
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#include <stdio.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CServerContextMenu::CServerContextMenu(CServerPage *parent) : Menu(parent, "ServerContextMenu")
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{
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CServerContextMenu::parent=parent;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CServerContextMenu::~CServerContextMenu()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the menu
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//-----------------------------------------------------------------------------
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void CServerContextMenu::ShowMenu(Panel *target, unsigned int serverID, bool showConnect, bool showRefresh, bool showAddToFavorites,bool manage)
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{
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ClearMenu();
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// by default show the menu
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bool displayed=false;
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if(serverID==-1)
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{
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displayed=true; // no server selected, clicking on an empty area :)
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}
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if (showConnect)
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{
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displayed=true;
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AddMenuItem("ConnectToServer", "&Connect to server", new KeyValues("ConnectToServer", "serverID", serverID), target);
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AddMenuItem("ViewGameInfo", "&View server info", new KeyValues("ViewGameInfo", "serverID", serverID), target);
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}
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if (showRefresh)
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{
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displayed=true;
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AddMenuItem("RefreshServer", "&Refresh server", new KeyValues("RefreshServer", "serverID", serverID), target);
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}
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if (showAddToFavorites)
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{
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displayed=true;
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AddMenuItem("AddToFavorites", "&Add server to favorites", new KeyValues("AddToFavorites", "serverID", serverID), target);
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}
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if(manage)
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{
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displayed=true;
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AddMenuItem("Manage", "&Manage Server", new KeyValues("Manage", "serverID", serverID), CServerContextMenu::parent);
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}
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/* if (parent->IsCursorOver() ) // if the cursor is over the tabs
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{
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displayed=false;
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if((int) parent->GetTabPanel()->GetActivePageNum()!=0) // don't let the first tab be deleted, its our servers tab :)
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{
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char name[100];
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displayed=true;
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strncpy(name,"&Delete ",100);
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parent->GetTabPanel()->GetActiveTabTitle(name+8,100-8);
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AddMenuItem("Delete", name,new KeyValues("DeleteServer", "panelid",(int) parent->GetTabPanel()->GetActivePageNum()), CServerContextMenu::parent);
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}
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} */
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if(displayed)
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{
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MakePopup();
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int x, y, gx, gy;
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input()->GetCursorPos(x, y);
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ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
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SetPos(x - gx, y - gy);
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MoveToFront();
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RequestFocus();
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SetVisible(true);
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}
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}
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