248 lines
7.8 KiB
C++
248 lines
7.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "BaseGamesPage.h"
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#include "ServerListCompare.h"
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#include "util.h"
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#include "serverpage.h"
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#include <VGUI_Controls.h>
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#include <VGUI_CheckButton.h>
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#include <VGUI_ComboBox.h>
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#include <VGUI_ImagePanel.h>
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#include <VGUI_IScheme.h>
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#include <VGUI_IVGui.h>
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#include <VGUI_ListPanel.h>
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#include <VGUI_MenuButton.h>
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#include <VGUI_Menu.h>
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#include <VGUI_KeyValues.h>
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#include <VGUI_MouseCode.h>
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#include <stdio.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CBaseGamesPage::CBaseGamesPage(vgui::Panel *parent, const char *name) : Frame(parent, name), m_Servers(this)
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{
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ivgui()->AddTickSignal(GetVPanel());
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//SetSize(500, 500);
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//SetParent(parent); // doesn't have any effect....
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m_pParent=parent;
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// load the password icon
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m_pPasswordIcon = new ImagePanel(NULL, NULL);
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m_pPasswordIcon->SetImage(scheme()->GetImage(scheme()->GetDefaultScheme(), "server/icon_password"));
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// Init UI
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// m_pConnect = new Button(this, "ConnectButton", "Connect");
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m_pRefresh = new Button(this, "RefreshButton", "Refresh");
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m_pRefresh->SetCommand("refresh");
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//m_pRefresh->AddActionSignalTarget(this);
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m_pAddIP = new Button(this, "AddIPButton", "Add IP");
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m_pManage = new Button(this, "ManageButton", "Manage");
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m_pManage->SetCommand(new KeyValues("Manage"));
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m_pManage->AddActionSignalTarget(this);
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// m_pRefreshMenu = new Menu(this, "RefreshMenu");
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// m_pRefreshMenu->MakePopup();
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//m_pRefresh->SetMenu(m_pRefreshMenu);
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//m_pRefresh->SetOpenDirection(MenuButton::UP);
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//m_pRefreshMenu->AddMenuItem("Refresh", "Get new info for servers in current list ", "refresh", this);
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//m_pRefreshMenu->AddMenuItem("GetNewList", "Get new server list ", "getnewlist", this);
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//m_pRefreshMenu->AddMenuItem("StopRefresh", "Stop refreshing server list ", "stoprefresh", this);
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m_pGameList = new OurListPanel(this, "gamelist");
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// Add the column headers
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m_pGameList->AddColumnHeader(0, "Password", util->GetString(""), 20, false, NOT_RESIZABLE, NOT_RESIZABLE );
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m_pGameList->AddColumnHeader(1, "Name", util->GetString(" Servers"), 50, true, RESIZABLE, RESIZABLE);
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m_pGameList->AddColumnHeader(2, "GameDesc", util->GetString(" Game"), 80, true, RESIZABLE, NOT_RESIZABLE);
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m_pGameList->AddColumnHeader(3, "Players", util->GetString(" Players"), 55, true, RESIZABLE, NOT_RESIZABLE);
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m_pGameList->AddColumnHeader(4, "Map", util->GetString(" Map" ), 90, true, RESIZABLE, NOT_RESIZABLE);
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m_pGameList->AddColumnHeader(5, "Ping", util->GetString(" Latency" ), 55, true, RESIZABLE, NOT_RESIZABLE);
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// setup fast sort functions
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m_pGameList->SetSortFunc(0, PasswordCompare);
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m_pGameList->SetSortFunc(1, ServerNameCompare);
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m_pGameList->SetSortFunc(2, GameCompare);
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m_pGameList->SetSortFunc(3, PlayersCompare);
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m_pGameList->SetSortFunc(4, MapCompare);
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m_pGameList->SetSortFunc(5, PingCompare);
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// Sort by ping time by default
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m_pGameList->SetSortColumn(5);
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m_pGameList->AddActionSignalTarget(this);
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// LoadControlSettings("Admin\\DialogAdminServerPage.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CBaseGamesPage::~CBaseGamesPage()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::PerformLayout()
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{
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BaseClass::PerformLayout();
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/* // game list in middle
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int x = 0, y = 0, wide, tall;
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GetSize(wide, tall);
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m_pGameList->SetBounds(10, 30, wide - 20, tall - 200);
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Repaint();
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*/
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnTick()
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{
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m_Servers.RunFrame();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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m_pGameList->SetFont(scheme()->GetFont(scheme()->GetDefaultScheme(), "DefaultSmall"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets information about specified server
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//-----------------------------------------------------------------------------
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serveritem_t &CBaseGamesPage::GetServer(unsigned int serverID)
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{
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return m_Servers.GetServer(serverID);
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}
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//-----------------------------------------------------------------------------
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// Purpose: call to let the UI now whether the game list is currently refreshing
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::SetRefreshing(bool state)
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{
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if(!CServerPage::GetInstance())
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{
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return;
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}
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if (state)
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{
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CServerPage::GetInstance()->UpdateStatusText("Refreshing server list...");
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}
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else
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{
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CServerPage::GetInstance()->UpdateStatusText("");
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}
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// m_pRefreshMenu->FindChildByName("Refresh")->SetVisible(!state);
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//m_pRefreshMenu->FindChildByName("GetNewList")->SetVisible(!state);
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// m_pRefreshMenu->FindChildByName("StopRefresh")->SetVisible(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnCommand(const char *command)
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{
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if (!stricmp(command, "Connect"))
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{
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OnBeginConnect();
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}
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else if (!stricmp(command, "stoprefresh"))
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{
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// cancel the existing refresh
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StopRefresh();
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}
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else if (!stricmp(command, "refresh"))
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{
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// start a new refresh
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StartRefresh();
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}
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else if (!stricmp(command, "GetNewList"))
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{
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GetNewServerList();
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}
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else if (!stricmp(command, "addip"))
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{
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PostMessage(this,new KeyValues("AddServerByName")); // CFavorites handles this message
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}
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else if (!stricmp(command, "config"))
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{
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CServerPage::GetInstance()->ConfigPanel();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the game dir combo box is changed
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnTextChanged(Panel *panel, const char *text)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles filter dropdown being toggled
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnButtonToggled(Panel *panel, int state)
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{
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// treat changing these buttons like any other filter has changed
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OnTextChanged(panel, "");
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}
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void CBaseGamesPage::OnManage()
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{
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if (m_pGameList->GetNumSelectedRows())
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{
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// get the server
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unsigned int serverID = m_pGameList->GetDataItem(m_pGameList->GetSelectedRow(0))->userData;
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PostMessage(m_pParent->GetVPanel(), new KeyValues("Manage", "serverID", serverID));
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}
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}
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void CBaseGamesPage::OurListPanel::OnMouseDoublePressed( vgui::MouseCode code )
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{
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PostMessage(m_pParent->GetVPanel(), new KeyValues("Manage"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Message map
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//-----------------------------------------------------------------------------
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MessageMapItem_t CBaseGamesPage::m_MessageMap[] =
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{
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MAP_MESSAGE_PTR_INT( CBaseGamesPage, "ButtonToggled", OnButtonToggled, "panel", "state" ),
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MAP_MESSAGE_PTR_CONSTCHARPTR( CBaseGamesPage, "TextChanged", OnTextChanged, "panel", "text" ),
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MAP_MESSAGE( CBaseGamesPage , "Manage",OnManage ),
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};
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IMPLEMENT_PANELMAP(CBaseGamesPage, BaseClass);
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