63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMESOURCESKINPANEL_H
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#define DMESOURCESKINPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class TextEntry;
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class CheckButton;
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}
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class CDmeSourceSkin;
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//-----------------------------------------------------------------------------
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// Purpose: Asset builder
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//-----------------------------------------------------------------------------
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class CDmeSourceSkinPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDmeSourceSkinPanel, EditablePanel );
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public:
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CDmeSourceSkinPanel( vgui::Panel *pParent, const char *pPanelName );
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virtual ~CDmeSourceSkinPanel();
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void SetDmeElement( CDmeSourceSkin *pSourceSkin );
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/*
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messages sent:
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"DmeElementChanged" The element has been changed
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*/
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private:
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
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MESSAGE_FUNC_INT( OnCheckButtonChecked, "CheckButtonChecked", state );
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// Marks the file as dirty
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void SetDirty( );
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vgui::TextEntry *m_pSkinName;
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vgui::TextEntry *m_pScale;
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vgui::CheckButton *m_pFlipTriangles;
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CDmeHandle< CDmeSourceSkin > m_hSourceSkin;
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};
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#endif // DMESOURCESKINPANEL_H
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