39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef WORLDVERTEXTRANSITION_DX6_HELPER_H
|
|
#define WORLDVERTEXTRANSITION_DX6_HELPER_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct WorldVertexTransition_DX6_Vars_t
|
|
{
|
|
WorldVertexTransition_DX6_Vars_t() { memset( this, 0xFF, sizeof(WorldVertexTransition_DX6_Vars_t) ); }
|
|
|
|
int m_nBaseTextureVar;
|
|
int m_nBaseTextureFrameVar;
|
|
int m_nBaseTexture2Var;
|
|
int m_nFlashlightTextureVar;
|
|
};
|
|
|
|
void InitParamsWorldVertexTransition_DX6( IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
|
|
void InitWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
|
|
void DrawWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params,
|
|
IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, WorldVertexTransition_DX6_Vars_t &info );
|
|
|
|
|
|
#endif // WORLDVERTEXTRANSITION_DX6_HELPER_H
|