source-engine-2018-hl2_src/materialsystem/stdshaders/lightmappedgeneric_lightingonly_overbright2_ps11.fxc
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

12 lines
207 B
Plaintext

sampler TextureSampler : register( s1 );
struct PS_INPUT
{
float4 vColor0 : COLOR0;
float2 vTexCoord1 : TEXCOORD1;
};
float4 main( PS_INPUT i ) : COLOR
{
return tex2D( TextureSampler, i.vTexCoord1 );
}