source-engine-2018-hl2_src/materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

24 lines
614 B
Plaintext

; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
; Get the color from the texture
tex t0 ; base
tex t1 ; env map
tex t2 ; mask
mul r0.rgb, t0, c3 + ; base times modulation
mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
mul r0.rgb, v0, r0 ; Apply lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mul r1, t0, c1 ; Self illum * tint
lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
mul r1, t2, t1 ; envmapmask * envmap
mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
#endif