850 lines
28 KiB
C++
850 lines
28 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "gcsdk/gcsdk.h"
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#include "base_gcmessages.h"
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#include "playergroupmanager.h"
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#include "gcsdk/accountdetails.h"
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using namespace GCSDK;
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CPlayerGroupManager::mapPlayersMemcacheJobCount_t CPlayerGroupManager::sm_mapPlayersMemcacheJobCount;
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CPlayerGroupManager::CPlayerGroupManager() :
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m_hashPlayerGroupIDLocks( k_nLocksRunInterval / k_cMicroSecPerShellFrame )
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{
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m_hashPlayerGroupIDLocks.Init( k_cGCLocksInit, k_cBucketGCLocks );
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m_GroupIDGenerationLock.SetName( "GroupIDGenerationLock" );
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m_GroupIDGenerationLock.SetLockType( kGroupIDGenerationLockType );
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}
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PlayerGroupID_t CPlayerGroupManager::GeneratePlayerGroupID()
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{
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return GGCHost()->GenerateGID();
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}
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void CPlayerGroupManager::MemcachedUpdateAllMemberAssocation( IPlayerGroup *pPlayerGroup )
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{
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CUtlVector<CUtlString> memcachedMemberKeys;
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CUtlVector<CGCBase::GCMemcachedBuffer_t> memcachedMemberValues;
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CUtlBuffer memcachedMemberValue;
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memcachedMemberValue.PutInt64( (int64) pPlayerGroup->GetGroupID() );
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for ( int i = 0; i < pPlayerGroup->GetNumMembers(); ++i )
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{
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CUtlString &memberKey = memcachedMemberKeys[ memcachedMemberKeys.AddToTail() ];
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memberKey.Format( "GC:%u:%sMEMBER:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), pPlayerGroup->GetMember(i).ConvertToUint64() );
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CGCBase::GCMemcachedBuffer_t &memcachedBuffer = memcachedMemberValues[ memcachedMemberValues.AddToTail() ];
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memcachedBuffer.m_pubData = memcachedMemberValue.Base();
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memcachedBuffer.m_cubData = memcachedMemberValue.TellPut();
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}
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GGCBase()->BMemcachedSet( memcachedMemberKeys, memcachedMemberValues );
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}
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void CPlayerGroupManager::MemcachedRemoveAllMemberAssocation( IPlayerGroup *pPlayerGroup )
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{
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CUtlVector<CUtlString> memcachedMemberKeys;
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for ( int i = 0; i < pPlayerGroup->GetNumMembers(); ++i )
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{
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CUtlString &memberKey = memcachedMemberKeys[ memcachedMemberKeys.AddToTail() ];
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memberKey.Format( "GC:%u:%sMEMBER:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), pPlayerGroup->GetMember(i).ConvertToUint64() );
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}
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GGCBase()->BMemcachedDelete( memcachedMemberKeys );
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}
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void CPlayerGroupManager::MemcachedUpdateMemberAssocation( PlayerGroupID_t nPlayerGroupID, const CSteamID &steamID )
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{
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CUtlBuffer memcachedMemberValue;
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memcachedMemberValue.PutInt64( (int64) nPlayerGroupID );
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CUtlString memberKey;
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memberKey.Format( "GC:%u:%sMEMBER:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), steamID.ConvertToUint64() );
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GGCBase()->BMemcachedSet( memberKey, memcachedMemberValue );
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}
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void CPlayerGroupManager::MemcachedRemoveMemberAssocation( PlayerGroupID_t nPlayerGroupID, const CSteamID &steamID )
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{
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CUtlString memberKey;
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memberKey.Format( "GC:%u:%sMEMBER:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), steamID.ConvertToUint64() );
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GGCBase()->BMemcachedDelete( memberKey );
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}
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bool CPlayerGroupManager::BYldAddMemberToGroup( PlayerGroupID_t nPlayerGroupID, const CSteamID &steamIDNewMember )
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{
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// If member is already in a group, abort
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IPlayerGroup *pOldPlayerGroup = FindGroupByMemberID( steamIDNewMember );
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if ( pOldPlayerGroup )
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{
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "BYldAddMemberToGroup not adding member: %s to player group: %016llx as he's already in a group\n", steamIDNewMember.Render(), nPlayerGroupID );
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return false;
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}
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// check group exists
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IPlayerGroup *pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
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Assert( pPlayerGroup );
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if ( !pPlayerGroup )
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{
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "BYldAddMemberToGroup not adding member: %s to player group: %016llx as that group does not exist\n", steamIDNewMember.Render(), nPlayerGroupID );
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return false;
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}
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// check member isn't already in the group
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if ( pPlayerGroup->GetMemberIndexBySteamID( steamIDNewMember ) != -1 )
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{
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "BYldAddMemberToGroup not adding member: %s to player group: %016llx as he's already in the group\n", steamIDNewMember.Render(), nPlayerGroupID );
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UnlockGroupID( nPlayerGroupID );
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return false;
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}
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// Lock the user's cache so we can add the group to it
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CGCSharedObjectCache *pCache = GGCBase()->YieldingGetLockedSOCache( steamIDNewMember );
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if ( !pCache )
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{
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "BYldAddMemberToGroup not adding member: %s to player group: %016llx as his cache could not be loaded\n", steamIDNewMember.Render(), nPlayerGroupID );
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GGCBase()->UnlockSteamID( steamIDNewMember );
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UnlockGroupID( nPlayerGroupID );
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return false;
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}
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// If member is already in a group, abort (must do this again after yielding as another job could have put him in a group while we yielded)
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pOldPlayerGroup = FindGroupByMemberID( steamIDNewMember );
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if ( pOldPlayerGroup )
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{
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "BYldAddMemberToGroup not adding member: %s to player group: %016llx as he's already in a group (2)\n", steamIDNewMember.Render(), nPlayerGroupID );
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GGCBase()->UnlockSteamID( steamIDNewMember );
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UnlockGroupID( nPlayerGroupID );
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return false;
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}
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// Add shared object to this member's cache, before dirtying fields
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pCache->AddObject( pPlayerGroup->GetSharedObject() );
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// Add member to group. This will dirty shared object fields.
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pPlayerGroup->AddMember( steamIDNewMember );
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m_mapMemberToGroup.InsertOrReplace( steamIDNewMember, pPlayerGroup );
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GGCBase()->UnlockSteamID( steamIDNewMember );
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// Update memcached
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MemcachedUpdateMemberAssocation( nPlayerGroupID, steamIDNewMember );
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// notify derived classes
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YldOnPlayerJoinedGroup( pPlayerGroup, steamIDNewMember );
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UnlockGroupID( nPlayerGroupID );
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "Steam id: %s added to player group: %016llx\n", steamIDNewMember.Render(), nPlayerGroupID );
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return true;
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}
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void CPlayerGroupManager::YldRemoveMemberFromGroup( PlayerGroupID_t nPlayerGroupID, const CSteamID &steamIDRemovingMember )
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{
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// check group exists
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IPlayerGroup *pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
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Assert( pPlayerGroup );
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if ( !pPlayerGroup )
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return;
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// check member is in the group
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if ( pPlayerGroup->GetMemberIndexBySteamID( steamIDRemovingMember ) == -1 )
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{
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UnlockGroupID( nPlayerGroupID );
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return;
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}
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pPlayerGroup->RemoveMember( steamIDRemovingMember );
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m_mapMemberToGroup.Remove( steamIDRemovingMember );
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// Update memcached
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MemcachedRemoveMemberAssocation( nPlayerGroupID, steamIDRemovingMember );
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CGCSharedObjectCache *pCache = GGCBase()->YieldingGetLockedSOCache( steamIDRemovingMember );
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if ( pCache )
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{
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pCache->RemoveObject( *pPlayerGroup->GetSharedObject() );
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pCache->SendAllNetworkUpdates();
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}
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GGCBase()->UnlockSteamID( steamIDRemovingMember );
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YldOnPlayerLeftGroup( pPlayerGroup, steamIDRemovingMember );
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UnlockGroupID( nPlayerGroupID );
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EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "Steam id: %s removed from player group: %016llx\n", steamIDRemovingMember.Render(), nPlayerGroupID );
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}
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IPlayerGroup* CPlayerGroupManager::FindGroup( PlayerGroupID_t nPlayerGroupID )
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{
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hashPlayerGroups_t::IndexType_t nPlayerGroupIndex = m_mapGroups.Find( nPlayerGroupID );
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if ( nPlayerGroupIndex == m_mapGroups.InvalidIndex() )
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return NULL;
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return m_mapGroups.Element( nPlayerGroupIndex );
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}
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IPlayerGroup* CPlayerGroupManager::YldFindAndLockGroup( PlayerGroupID_t nPlayerGroupID )
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{
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hashPlayerGroups_t::IndexType_t nPlayerGroupIndex = m_mapGroups.Find( nPlayerGroupID );
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if ( nPlayerGroupIndex == m_mapGroups.InvalidIndex() )
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return NULL;
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// try to lock it
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if ( !BYieldingLockGroupID( nPlayerGroupID ) )
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return NULL;
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// check the group is still valid
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nPlayerGroupIndex = m_mapGroups.Find( nPlayerGroupID );
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if ( nPlayerGroupIndex == m_mapGroups.InvalidIndex() )
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{
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// group went away, unlock and abort
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UnlockGroupID( nPlayerGroupID );
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return NULL;
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}
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return m_mapGroups.Element( nPlayerGroupIndex );
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}
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IPlayerGroup* CPlayerGroupManager::FindGroupByMemberID( const CSteamID &steamID )
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{
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mapMembersToPlayerGroups_t::IndexType_t nPlayerGroupIndex = m_mapMemberToGroup.Find( steamID );
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if ( nPlayerGroupIndex == m_mapMemberToGroup.InvalidIndex() )
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return NULL;
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return m_mapMemberToGroup.Element( nPlayerGroupIndex );
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}
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IPlayerGroup* CPlayerGroupManager::YldFindAndLockGroupByMemberID( const CSteamID &steamID )
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{
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mapMembersToPlayerGroups_t::IndexType_t nPlayerGroupIndex = m_mapMemberToGroup.Find( steamID );
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if ( nPlayerGroupIndex == m_mapMemberToGroup.InvalidIndex() )
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return NULL;
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IPlayerGroup *pPlayerGroup = m_mapMemberToGroup.Element( nPlayerGroupIndex );
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return YldFindAndLockGroup( pPlayerGroup->GetGroupID() );
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}
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bool CPlayerGroupManager::BYieldingLockGroupID( PlayerGroupID_t nPlayerGroupID )
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{
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AssertRunningJob();
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// lookup
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CLock *pLock = m_hashPlayerGroupIDLocks.PvRecordFind( nPlayerGroupID );
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if ( pLock == NULL )
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{
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// no lock yet, insert one
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pLock = m_hashPlayerGroupIDLocks.PvRecordInsert( nPlayerGroupID );
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Assert( pLock != NULL );
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if ( pLock == NULL )
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{
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EmitInfo( SPEW_GC, SPEW_ALWAYS, LOG_ALWAYS, "Unable to create lock for PlayerGroup:%u\n", nPlayerGroupID );
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return false;
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}
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pLock->SetName( "PlayerGroup:", nPlayerGroupID );
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pLock->SetLockType( GetGroupLockType() );
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}
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return GJobCur().BYieldingAcquireLock( pLock );
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}
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void CPlayerGroupManager::UnlockGroupID( PlayerGroupID_t nPlayerGroupID )
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{
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AssertRunningJob();
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// lookup
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CLock *pLock = m_hashPlayerGroupIDLocks.PvRecordFind( nPlayerGroupID );
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Assert( pLock );
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if ( pLock == NULL )
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{
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return;
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}
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if ( pLock->GetJobLocking() != &GJobCur() )
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{
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AssertMsg1( false, "UnlockGroupID() called when job (%s) doesn't own the lock", GJobCur().GetName() );
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return;
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}
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GJobCur().ReleaseLock( pLock );
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the specified PlayerGroupID_t is locked
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//-----------------------------------------------------------------------------
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bool CPlayerGroupManager::IsGroupIDLocked( PlayerGroupID_t nPlayerGroupID )
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{
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CLock *pLock = m_hashPlayerGroupIDLocks.PvRecordFind( nPlayerGroupID );
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if ( pLock )
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return pLock->BIsLocked();
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Marks the start of a frame
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//-----------------------------------------------------------------------------
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void CPlayerGroupManager::StartFrameSchedule()
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{
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m_hashPlayerGroupIDLocks.StartFrameSchedule( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets rid of any locks that haven't been touched in a while
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//-----------------------------------------------------------------------------
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bool CPlayerGroupManager::BExpireLocks( CLimitTimer &limitTimer )
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{
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VPROF_BUDGET( "Expire PlayerGroup Locks", VPROF_BUDGETGROUP_STEAM );
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for ( CLock *pLock = m_hashPlayerGroupIDLocks.PvRecordRun(); NULL != pLock; pLock = m_hashPlayerGroupIDLocks.PvRecordRun() )
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{
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if ( !pLock->BIsLocked() && pLock->GetMicroSecondsSinceLock() > k_cMicroSecLockLifetime )
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{
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m_hashPlayerGroupIDLocks.Remove( pLock );
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}
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if ( limitTimer.BLimitReached() )
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return true;
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}
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return false;
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}
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void CPlayerGroupManager::YldDestroyGroupIfEmpty( PlayerGroupID_t nPlayerGroupID )
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{
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IPlayerGroup *pGroup = YldFindAndLockGroup( nPlayerGroupID );
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if ( pGroup )
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{
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if ( pGroup->GetNumMembers() <= 0 )
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{
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YldDestroyGroup( nPlayerGroupID );
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}
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}
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}
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void CPlayerGroupManager::YldDestroyGroup( PlayerGroupID_t nPlayerGroupID )
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{
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IPlayerGroup* pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
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if ( !pPlayerGroup )
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return;
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// allow derived classes to clean up
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YldOnGroupDestroyed( pPlayerGroup );
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// remove all members
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while( pPlayerGroup->GetNumMembers() > 0 )
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{
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YldRemoveMemberFromGroup( nPlayerGroupID, pPlayerGroup->GetMember( 0 ) );
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}
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m_mapGroups.Remove( nPlayerGroupID );
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// Remove the group from memcached
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GGCBase()->BMemcachedDelete( CFmtStr( "GC:%u:%s:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), nPlayerGroupID ).Access() );
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delete pPlayerGroup;
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}
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// Update memcached and players when the group changes
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void CPlayerGroupManager::SendGroupStorageAndNetworkUpdate( IPlayerGroup *pPlayerGroup )
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{
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for ( int i = 0; i < pPlayerGroup->GetNumMembers(); i++ )
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{
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CGCUserSession *pMemberSession = GGCBase()->FindUserSession( pPlayerGroup->GetMember( i ) );
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if ( !pMemberSession )
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continue;
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pMemberSession->GetSOCache()->SendAllNetworkUpdates();
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}
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// Update memcached
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VPROF_BUDGET( "SendGroupStorageAndNetworkUpdate - Memcached", VPROF_BUDGETGROUP_STEAM );
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CUtlString memcachedGroupKey;
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memcachedGroupKey.Format( "GC:%u:%s:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), pPlayerGroup->GetGroupID() );
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CUtlBuffer memcachedGroupValue;
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CSharedObject *pObj = pPlayerGroup->GetSharedObject();
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Assert( pObj );
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if ( !pObj )
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{
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return;
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}
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pObj->BAddFullCreateToMessage( memcachedGroupValue );
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GGCBase()->BMemcachedSet( memcachedGroupKey, memcachedGroupValue );
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}
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void CPlayerGroupManager::DumpGroups()
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{
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// Sort groups so we can dump in-order
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CUtlSortVector<PlayerGroupID_t> vecIDs( 0, m_mapGroups.Count() );
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FOR_EACH_MAP_FAST( m_mapGroups, i )
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{
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vecIDs.InsertNoSort( m_mapGroups.Key( i ) );
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}
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vecIDs.RedoSort( true );
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FOR_EACH_VEC( vecIDs, i )
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{
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IPlayerGroup *pPlayerGroup = m_mapGroups[m_mapGroups.Find( vecIDs[i] )];
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if ( !pPlayerGroup || !pPlayerGroup->GetSharedObject() )
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continue;
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EmitInfo( SPEW_SHAREDOBJ, SPEW_ALWAYS, LOG_ALWAYS, "Group: %llu NumMembers: %d\n", pPlayerGroup->GetGroupID(), pPlayerGroup->GetNumMembers() );
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pPlayerGroup->GetSharedObject()->Dump();
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}
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}
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void CPlayerGroupManager::YieldingSessionStartPlaying( CGCUserSession *pSession )
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{
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mapMembersToPlayerGroups_t::IndexType_t nPlayerGroupIndex = m_mapMemberToGroup.Find( pSession->GetSteamID() );
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if ( nPlayerGroupIndex == m_mapMemberToGroup.InvalidIndex() )
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{
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mapPlayersMemcacheJobCount_t::IndexType_t mIndex = sm_mapPlayersMemcacheJobCount.Find( pSession->GetSteamID() );
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if ( mIndex == sm_mapPlayersMemcacheJobCount.InvalidIndex() )
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{
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sm_mapPlayersMemcacheJobCount.Insert( pSession->GetSteamID(), 1 );
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}
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else
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{
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sm_mapPlayersMemcacheJobCount.Element( mIndex )++;
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}
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// could not find a group in memory for this user, see if we can find it in memcached
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CGCJobFindGroupFromMemcached *pJob = new CGCJobFindGroupFromMemcached( GGCBase(), this, pSession->GetSteamID() );
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pJob->StartJob( NULL );
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}
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}
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void CPlayerGroupManager::YieldingSessionStartServer( CGCGSSession *pSession )
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{
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}
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void CPlayerGroupManager::YieldingSessionStopServer( CGCGSSession *pSession )
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{
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}
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void CPlayerGroupManager::YldDoFindGroupFromMemcached( const CSteamID &memberSteamID )
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{
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// See if we can find him in memcached
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CUtlVector<CUtlString> memcachedMemberKeys;
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CUtlVector<CGCBase::GCMemcachedGetResult_t> memcachedMemberResults;
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CUtlString &memberKey = memcachedMemberKeys[ memcachedMemberKeys.AddToTail() ];
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memberKey.Format( "GC:%u:%sMEMBER:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), memberSteamID.ConvertToUint64() );
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if ( !GGCBase()->BYieldingMemcachedGet( memcachedMemberKeys, memcachedMemberResults ) )
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{
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return; // Not found
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}
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if ( memcachedMemberResults.Count() != 1 || !memcachedMemberResults[0].m_bKeyFound )
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{
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return; // Not found
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}
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CUtlBuffer memcachedGroupResult;
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memcachedGroupResult.SetExternalBuffer( memcachedMemberResults[0].m_bufValue.Base(), memcachedMemberResults[0].m_bufValue.Count(), memcachedMemberResults[0].m_bufValue.Count() );
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PlayerGroupID_t nPlayerGroupID = (uint64) memcachedGroupResult.GetInt64();
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if ( !BYieldingLockGroupID( nPlayerGroupID ) )
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{
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EmitInfo( SPEW_GC, SPEW_ALWAYS, LOG_ALWAYS, "YldFindGroupFromMemcached: Unable to create lock for PlayerGroup:%u\n", nPlayerGroupID );
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return;
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}
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// check no-one else recreated this group while we were waiting for the lock
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if ( FindGroup( nPlayerGroupID ) )
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return;
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// We have a group id, try read the group from memcached
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CUtlVector<CUtlString> memcachedGroupKeys;
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CUtlVector<CGCBase::GCMemcachedGetResult_t> memcachedGroupResults;
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CUtlString &memcachedGroupKey = memcachedGroupKeys[ memcachedGroupKeys.AddToTail() ];
|
|
memcachedGroupKey.Format( "GC:%u:%s:%llu", GGCBase()->GetAppID(), GetMemcachedIdentityKey(), nPlayerGroupID );
|
|
|
|
if ( !GGCBase()->BYieldingMemcachedGet( memcachedGroupKeys, memcachedGroupResults ) )
|
|
{
|
|
return; // Not found
|
|
}
|
|
|
|
if ( memcachedGroupResults.Count() != 1 || !memcachedGroupResults[0].m_bKeyFound )
|
|
{
|
|
return; // Not found
|
|
}
|
|
|
|
|
|
CUtlBuffer memcachedPartyResult;
|
|
memcachedPartyResult.SetExternalBuffer( memcachedGroupResults[0].m_bufValue.Base(), memcachedGroupResults[0].m_bufValue.Count(), memcachedGroupResults[0].m_bufValue.Count() );
|
|
IPlayerGroup *pPlayerGroup = YldCreateAndLockPlayerGroupFromMemcached( memcachedPartyResult );
|
|
|
|
// pPlayerGroup won't be NULL because creating it won't fail. Also, the group id is already locked, so only one player
|
|
// will get to this point. So no checks needed before inserting this group id into the map
|
|
m_mapGroups.Insert( nPlayerGroupID, pPlayerGroup );
|
|
|
|
// Group loaded, update all objects
|
|
|
|
// Add members to the map
|
|
for ( int i = 0; i < pPlayerGroup->GetNumMembers(); ++i )
|
|
{
|
|
// It's ok to add the Nth steam id even with the yield in this loop,
|
|
// because the group is locked. Any player that stops playing will be
|
|
// blocked on this group id.
|
|
CSteamID memberSteamID = pPlayerGroup->GetMember(i);
|
|
m_mapMemberToGroup.InsertOrReplace( memberSteamID, pPlayerGroup );
|
|
|
|
CGCSharedObjectCache *pCache = GGCBase()->YieldingGetLockedSOCache( memberSteamID );
|
|
if ( pCache )
|
|
{
|
|
pCache->AddObject( pPlayerGroup->GetSharedObject() );
|
|
}
|
|
GGCBase()->UnlockSteamID( memberSteamID );
|
|
}
|
|
|
|
YldOnGroupLoadedFromMemcached( pPlayerGroup );
|
|
|
|
for ( int i = 0; i < pPlayerGroup->GetNumMembers(); i++ )
|
|
{
|
|
CGCUserSession *pMemberSession = GGCBase()->FindUserSession( pPlayerGroup->GetMember( i ) );
|
|
if ( !pMemberSession )
|
|
continue;
|
|
|
|
pMemberSession->GetSOCache()->SendAllNetworkUpdates();
|
|
}
|
|
}
|
|
|
|
void CPlayerGroupManager::YldFindGroupFromMemcached( const CSteamID &memberSteamID )
|
|
{
|
|
YldDoFindGroupFromMemcached( memberSteamID );
|
|
|
|
mapPlayersMemcacheJobCount_t::IndexType_t mIndex = sm_mapPlayersMemcacheJobCount.Find( memberSteamID );
|
|
if ( mIndex != sm_mapPlayersMemcacheJobCount.InvalidIndex() )
|
|
{
|
|
if ( --sm_mapPlayersMemcacheJobCount.Element( mIndex ) <= 0 )
|
|
{
|
|
sm_mapPlayersMemcacheJobCount.RemoveAt( mIndex );
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGCJobDestroyGroup::BYieldingRunGCJob()
|
|
{
|
|
if ( m_pGroupManager )
|
|
{
|
|
m_pGroupManager->YldDestroyGroup( m_nPlayerGroupID );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool CGCJobLeaveGroup::BYieldingRunGCJob()
|
|
{
|
|
if ( m_pGroupManager )
|
|
{
|
|
m_pGroupManager->BYldRequestLeaveGroup( m_SteamID );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool CGCJobFindGroupFromMemcached::BYieldingRunGCJob()
|
|
{
|
|
if ( m_pGroupManager )
|
|
{
|
|
m_pGroupManager->YldFindGroupFromMemcached( m_memberSteamID );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// === Invites ===
|
|
|
|
|
|
void CPlayerGroupManager::YldInviteToGroup( const CSteamID &steamIDLeader, const CSteamID &steamIDNewMember )
|
|
{
|
|
if ( !steamIDLeader.IsValid() || ! steamIDLeader.BIndividualAccount()
|
|
|| !steamIDNewMember.IsValid() || ! steamIDNewMember.BIndividualAccount() )
|
|
return;
|
|
|
|
// create group if this leader isn't in one already
|
|
IPlayerGroup *pPlayerGroup = YldFindAndLockGroupByMemberID( steamIDLeader );
|
|
if ( !pPlayerGroup )
|
|
{
|
|
pPlayerGroup = YldCreateAndLockPlayerGroup();
|
|
m_mapGroups.Insert( pPlayerGroup->GetGroupID(), pPlayerGroup );
|
|
if ( !BYldAddMemberToGroup( pPlayerGroup->GetGroupID(), steamIDLeader ) )
|
|
return;
|
|
pPlayerGroup->SetLeader( steamIDLeader );
|
|
}
|
|
else if ( pPlayerGroup && pPlayerGroup->GetLeader() != steamIDLeader )
|
|
{
|
|
// non-leader attempting to invite
|
|
return;
|
|
}
|
|
|
|
// don't send any invite if our group is already full
|
|
if ( GetMaxGroupMembers() != k_NoGroupMemberLimit && pPlayerGroup->GetNumMembers() >= GetMaxGroupMembers() )
|
|
{
|
|
CProtoBufMsg<CMsgGCError> msg( k_EMsgGCError );
|
|
msg.Body().set_error_text( "Your party is full." );
|
|
GGCBase()->BSendGCMsgToClient( steamIDLeader, msg );
|
|
return;
|
|
}
|
|
|
|
if ( pPlayerGroup->GetPendingInviteIndexBySteamID( steamIDNewMember ) == -1 )
|
|
{
|
|
pPlayerGroup->AddPendingInvite( steamIDNewMember );
|
|
}
|
|
|
|
if ( !YldHasGroupInvite( steamIDNewMember, pPlayerGroup->GetGroupID() ) )
|
|
{
|
|
CGCSharedObjectCache *pCache = GGCBase()->YieldingGetLockedSOCache( steamIDNewMember );
|
|
if ( pCache )
|
|
{
|
|
// Send invite to the new member
|
|
IPlayerGroupInvite *pInvite = CreateInvite();
|
|
pInvite->YldInitFromPlayerGroup( pPlayerGroup );
|
|
|
|
pCache->AddObject( pInvite->GetSharedObject() );
|
|
}
|
|
GGCBase()->UnlockSteamID( steamIDNewMember );
|
|
}
|
|
|
|
// Send a message back to the sender telling him his invitation was created
|
|
GCSDK::CProtoBufMsg<CMsgInvitationCreated> msg( k_EMsgGCInvitationCreated );
|
|
msg.Body().set_group_id( pPlayerGroup->GetGroupID() );
|
|
msg.Body().set_steam_id( steamIDNewMember.ConvertToUint64() );
|
|
GGCBase()->BSendGCMsgToClient( steamIDLeader, msg );
|
|
|
|
SendGroupStorageAndNetworkUpdate( pPlayerGroup );
|
|
}
|
|
|
|
void CPlayerGroupManager::YldRemovePendingInvite( PlayerGroupID_t nPlayerGroupID, const CSteamID &steamIDNewMember )
|
|
{
|
|
IPlayerGroup *pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
|
|
if ( pPlayerGroup != NULL )
|
|
{
|
|
pPlayerGroup->RemovePendingInvite( steamIDNewMember );
|
|
UnlockGroupID( nPlayerGroupID );
|
|
}
|
|
|
|
// Derived classes will remove the CPartyInvite/CLobbyInvite objects from the user's SO cache
|
|
}
|
|
|
|
void CPlayerGroupManager::YldGroupInviteResponse( const CSteamID &steamID, const PlayerGroupID_t nPlayerGroupID, bool bAccepted )
|
|
{
|
|
if ( !steamID.IsValid() || !steamID.BIndividualAccount() )
|
|
return;
|
|
|
|
// check if user is already in a group
|
|
if ( bAccepted )
|
|
{
|
|
IPlayerGroup* pOtherGroup = YldFindAndLockGroupByMemberID( steamID );
|
|
if ( pOtherGroup )
|
|
{
|
|
// remove him from the other group
|
|
PlayerGroupID_t nOtherPlayerGroupID = pOtherGroup->GetGroupID();
|
|
YldRemoveMemberFromGroup( nOtherPlayerGroupID, steamID );
|
|
YldDestroyGroupIfEmpty( nOtherPlayerGroupID );
|
|
UnlockGroupID( nOtherPlayerGroupID );
|
|
|
|
// If the group wasn't deleted, update others about this person leaving
|
|
pOtherGroup = FindGroup( nOtherPlayerGroupID );
|
|
if ( pOtherGroup )
|
|
{
|
|
SendGroupStorageAndNetworkUpdate( pOtherGroup );
|
|
}
|
|
GJobCur().ReleaseLocks();
|
|
}
|
|
GJobCur().ReleaseLocks();
|
|
}
|
|
|
|
IPlayerGroup* pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
|
|
if ( !pPlayerGroup )
|
|
{
|
|
CProtoBufMsg<CMsgGCError> msg( k_EMsgGCError );
|
|
msg.Body().set_error_text( CFmtStr( "Couldn't respond to party invite, couldn't find a party with ID %llu.", nPlayerGroupID ) );
|
|
GGCBase()->BSendGCMsgToClient( steamID, msg );
|
|
return;
|
|
}
|
|
|
|
// check an invite is pending for this user
|
|
if ( pPlayerGroup->GetPendingInviteIndexBySteamID( steamID ) == -1 )
|
|
{
|
|
CProtoBufMsg<CMsgGCError> msg( k_EMsgGCError );
|
|
msg.Body().set_error_text( CFmtStr( "Couldn't respond to party invite, that party (%llu) doesn't have an invite pending for you.", nPlayerGroupID ) );
|
|
GGCBase()->BSendGCMsgToClient( steamID, msg );
|
|
return;
|
|
}
|
|
|
|
YldRemovePendingInvite( nPlayerGroupID, steamID );
|
|
|
|
if ( bAccepted )
|
|
{
|
|
// don't exceed the max size for this group
|
|
if ( GetMaxGroupMembers() != k_NoGroupMemberLimit && pPlayerGroup->GetNumMembers() >= GetMaxGroupMembers() )
|
|
{
|
|
CProtoBufMsg<CMsgGCError> msg( k_EMsgGCError );
|
|
msg.Body().set_error_text( "Cannot join party. Party is full." );
|
|
GGCBase()->BSendGCMsgToClient( steamID, msg );
|
|
return;
|
|
}
|
|
|
|
BYldAddMemberToGroup( nPlayerGroupID, steamID );
|
|
}
|
|
else
|
|
{
|
|
// TODO: Praps notify the group that this person rejected the invite?
|
|
}
|
|
|
|
SendGroupStorageAndNetworkUpdate( pPlayerGroup );
|
|
}
|
|
|
|
void CPlayerGroupManager::YldRequestKickFromGroup( const CSteamID &steamIDLeader, const CSteamID &steamIDVictim )
|
|
{
|
|
if ( !steamIDLeader.IsValid() || ! steamIDLeader.BIndividualAccount()
|
|
|| !steamIDVictim.IsValid() || ! steamIDVictim.BIndividualAccount() )
|
|
return;
|
|
|
|
// find leader's group
|
|
IPlayerGroup* pPlayerGroup = YldFindAndLockGroupByMemberID( steamIDLeader );
|
|
if ( !pPlayerGroup )
|
|
return;
|
|
|
|
if ( pPlayerGroup->GetLeader() != steamIDLeader || steamIDLeader == steamIDVictim )
|
|
{
|
|
// non-leader attempting to kick
|
|
return;
|
|
}
|
|
|
|
// clear any pending invites for this person
|
|
if ( pPlayerGroup->GetPendingInviteIndexBySteamID( steamIDVictim ) != -1 )
|
|
{
|
|
YldRemovePendingInvite( pPlayerGroup->GetGroupID(), steamIDVictim );
|
|
}
|
|
|
|
PlayerGroupID_t nPlayerGroupID = pPlayerGroup->GetGroupID();
|
|
YldRemoveMemberFromGroup( nPlayerGroupID, steamIDVictim );
|
|
YldDestroyGroupIfEmpty( nPlayerGroupID );
|
|
|
|
pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
|
|
if ( pPlayerGroup )
|
|
{
|
|
SendGroupStorageAndNetworkUpdate( pPlayerGroup );
|
|
}
|
|
}
|
|
|
|
bool CPlayerGroupManager::BYldRequestLeaveGroup( const CSteamID &steamID )
|
|
{
|
|
if ( !steamID.IsValid() || ! steamID.BIndividualAccount() )
|
|
return false;
|
|
|
|
// find group
|
|
IPlayerGroup *pPlayerGroup = YldFindAndLockGroupByMemberID( steamID );
|
|
if ( !pPlayerGroup )
|
|
{
|
|
CProtoBufMsg<CMsgGCError> msg( k_EMsgGCError );
|
|
msg.Body().set_error_text( CFmtStr( "%s: Failed to remove you from your group. Couldn't find your group in the group map.", GetMemcachedIdentityKey() ) );
|
|
GGCBase()->BSendGCMsgToClient( steamID, msg );
|
|
return false;
|
|
}
|
|
|
|
// clear any pending invites for this person
|
|
if ( pPlayerGroup->GetPendingInviteIndexBySteamID( steamID ) != -1 )
|
|
{
|
|
YldRemovePendingInvite( pPlayerGroup->GetGroupID(), steamID );
|
|
}
|
|
|
|
PlayerGroupID_t nPlayerGroupID = pPlayerGroup->GetGroupID();
|
|
YldRemoveMemberFromGroup( nPlayerGroupID, steamID );
|
|
YldDestroyGroupIfEmpty( nPlayerGroupID );
|
|
|
|
pPlayerGroup = YldFindAndLockGroup( nPlayerGroupID );
|
|
if ( pPlayerGroup )
|
|
{
|
|
SendGroupStorageAndNetworkUpdate( pPlayerGroup );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CPlayerGroupManager::YldOnPlayerLeftGroup( IPlayerGroup *pPlayerGroup, const CSteamID& steamIDRemovingMember )
|
|
{
|
|
// if the group leader just left, then set a new leader
|
|
if ( pPlayerGroup->GetLeader() == steamIDRemovingMember && pPlayerGroup->GetNumMembers() > 0 )
|
|
{
|
|
pPlayerGroup->SetLeader( pPlayerGroup->GetMember( 0 ) );
|
|
}
|
|
}
|
|
|
|
void CPlayerGroupManager::YldOnGroupDestroyed( IPlayerGroup *pPlayerGroup )
|
|
{
|
|
PlayerGroupID_t nPlayerGroupID = pPlayerGroup->GetGroupID();
|
|
|
|
// remove all pending invites
|
|
EmitInfo( SPEW_GC, 4, LOG_ALWAYS, "CPlayerGroupManager::YldOnGroupDestroyed [%s] Removing all pending invites %016llx\n", GetMemcachedIdentityKey(), nPlayerGroupID );
|
|
for ( int i = pPlayerGroup->GetNumPendingInvites() - 1; i >= 0; i-- ) // iterate backwards as pending invites will be removed from the list
|
|
{
|
|
YldRemovePendingInvite( nPlayerGroupID, pPlayerGroup->GetPendingInvite( i ) );
|
|
}
|
|
}
|
|
|
|
void CPlayerGroupManager::YldCreateInvitesForGroup( PlayerGroupID_t nPlayerGroupID )
|
|
{
|
|
// Check to see if the group was loaded, if not discard, it should always be loaded first
|
|
IPlayerGroup *pPlayerGroup = FindGroup( nPlayerGroupID );
|
|
if ( !pPlayerGroup )
|
|
return;
|
|
|
|
for ( int i = 0; i < pPlayerGroup->GetNumPendingInvites(); ++i )
|
|
{
|
|
CSteamID steamIDNewMember = pPlayerGroup->GetPendingInvite(i);
|
|
|
|
const char *szAccountName = "Unknown Player";
|
|
CAccountDetails *pDetails = GGCBase()->YieldingGetAccountDetails( pPlayerGroup->GetLeader() );
|
|
if ( pDetails )
|
|
{
|
|
szAccountName = pDetails->GetPersonaName();
|
|
}
|
|
|
|
// Send invite to the new member
|
|
IPlayerGroupInvite *pInvite = CreateInvite();
|
|
pInvite->SetGroupID( pPlayerGroup->GetGroupID() );
|
|
pInvite->SetSenderID( pPlayerGroup->GetLeader().ConvertToUint64() );
|
|
pInvite->SetSenderName( szAccountName );
|
|
CGCSharedObjectCache *pCache = GGCBase()->YieldingGetLockedSOCache( steamIDNewMember );
|
|
if ( pCache )
|
|
{
|
|
pCache->AddObject( pInvite->GetSharedObject() );
|
|
}
|
|
GGCBase()->UnlockSteamID( steamIDNewMember );
|
|
}
|
|
}
|
|
|
|
void CPlayerGroupManager::YldOnGroupLoadedFromMemcached( GCSDK::IPlayerGroup *pPlayerGroup )
|
|
{
|
|
YldCreateInvitesForGroup( pPlayerGroup->GetGroupID() );
|
|
}
|
|
|
|
bool CPlayerGroupManager::IsPlayerWaitingForMemcache( const CSteamID &steamID ) const
|
|
{
|
|
mapPlayersMemcacheJobCount_t::IndexType_t mIndex = sm_mapPlayersMemcacheJobCount.Find( steamID );
|
|
if ( mIndex != sm_mapPlayersMemcacheJobCount.InvalidIndex() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|