92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: SLAM
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPONSLAM_H
|
|
#define WEAPONSLAM_H
|
|
|
|
#include "basegrenade_shared.h"
|
|
#include "weapon_hl2mpbasehlmpcombatweapon.h"
|
|
|
|
enum
|
|
{
|
|
SLAM_TRIPMINE_READY,
|
|
SLAM_SATCHEL_THROW,
|
|
SLAM_SATCHEL_ATTACH,
|
|
};
|
|
|
|
#ifdef CLIENT_DLL
|
|
#define CWeapon_SLAM C_Weapon_SLAM
|
|
#endif
|
|
|
|
class CWeapon_SLAM : public CBaseHL2MPCombatWeapon
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CWeapon_SLAM, CBaseHL2MPCombatWeapon );
|
|
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CNetworkVar( int, m_tSlamState );
|
|
CNetworkVar( bool, m_bDetonatorArmed );
|
|
CNetworkVar( bool, m_bNeedDetonatorDraw);
|
|
CNetworkVar( bool, m_bNeedDetonatorHolster);
|
|
CNetworkVar( bool, m_bNeedReload);
|
|
CNetworkVar( bool, m_bClearReload);
|
|
CNetworkVar( bool, m_bThrowSatchel);
|
|
CNetworkVar( bool, m_bAttachSatchel);
|
|
CNetworkVar( bool, m_bAttachTripmine);
|
|
float m_flWallSwitchTime;
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
|
|
void PrimaryAttack( void );
|
|
void SecondaryAttack( void );
|
|
void WeaponIdle( void );
|
|
void Weapon_Switch( void );
|
|
void SLAMThink( void );
|
|
|
|
void SetPickupTouch( void );
|
|
void SlamTouch( CBaseEntity *pOther ); // default weapon touch
|
|
void ItemPostFrame( void );
|
|
bool Reload( void );
|
|
void SetSlamState( int newState );
|
|
bool CanAttachSLAM(void); // In position where can attach SLAM?
|
|
bool AnyUndetonatedCharges(void);
|
|
void StartTripmineAttach( void );
|
|
void TripmineAttach( void );
|
|
|
|
void StartSatchelDetonate( void );
|
|
void SatchelDetonate( void );
|
|
void StartSatchelThrow( void );
|
|
void StartSatchelAttach( void );
|
|
void SatchelThrow( void );
|
|
void SatchelAttach( void );
|
|
bool Deploy( void );
|
|
bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
|
|
|
|
|
CWeapon_SLAM();
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_ACTTABLE();
|
|
DECLARE_DATADESC();
|
|
#endif
|
|
|
|
private:
|
|
CWeapon_SLAM( const CWeapon_SLAM & );
|
|
};
|
|
|
|
|
|
#endif //WEAPONSLAM_H
|