51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "basecombatweapon_shared.h"
|
|
|
|
#ifndef BASEHLCOMBATWEAPON_SHARED_H
|
|
#define BASEHLCOMBATWEAPON_SHARED_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#define CBaseHL1CombatWeapon C_BaseHL1CombatWeapon
|
|
#endif
|
|
|
|
class CBaseHL1CombatWeapon : public CBaseCombatWeapon
|
|
{
|
|
DECLARE_CLASS( CBaseHL1CombatWeapon, CBaseCombatWeapon );
|
|
public:
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
public:
|
|
void Spawn( void );
|
|
|
|
public:
|
|
// Server Only Methods
|
|
#if !defined( CLIENT_DLL )
|
|
DECLARE_DATADESC();
|
|
|
|
virtual void Precache();
|
|
|
|
void FallInit( void ); // prepare to fall to the ground
|
|
virtual void FallThink( void ); // make the weapon fall to the ground after spawning
|
|
|
|
void EjectShell( CBaseEntity *pPlayer, int iType );
|
|
|
|
Vector GetSoundEmissionOrigin() const;
|
|
#else
|
|
|
|
virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
|
|
virtual float CalcViewmodelBob( void );
|
|
|
|
#endif
|
|
};
|
|
|
|
#endif // BASEHLCOMBATWEAPON_SHARED_H
|