source-engine-2018-hl2_src/game/shared/ehandle.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

33 lines
670 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This module implements functions to support ehandles.
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#if defined( GAME_DLL )
#include "entitylist.h"
void DebugCheckEHandleAccess( void *pEnt )
{
extern bool g_bDisableEhandleAccess;
if ( g_bDisableEhandleAccess )
{
Msg( "Access of EHANDLE/CHandle for class %s:%p in destructor!\n",
STRING(((CBaseEntity*)pEnt)->m_iClassname ), pEnt );
}
}
#else
#endif