76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: EconItemFactory: Manages rolling for items requested by the game server
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef ECONITEMFACTORY_H
|
|
#define ECONITEMFACTORY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class CEconItem;
|
|
class CEconGameAccount;
|
|
|
|
namespace GCSDK
|
|
{
|
|
class CGCSharedObjectCache;
|
|
}
|
|
|
|
#include "game_item_schema.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CEconItemFactory
|
|
// Factory responsible for rolling random items
|
|
//-----------------------------------------------------------------------------
|
|
class CEconItemFactory
|
|
{
|
|
public:
|
|
CEconItemFactory( );
|
|
|
|
// Gets a pointer to the underlying item schema the factory is using
|
|
GameItemSchema_t &GetSchema() { return m_schema; }
|
|
|
|
// Create a random item based on the incoming item selection criteria
|
|
CEconItem *CreateRandomItem( const CEconGameAccount *pGameAccount, const CItemSelectionCriteria &criteria );
|
|
|
|
// Create an item from a specific definition index
|
|
CEconItem *CreateSpecificItem( const CEconGameAccount *pGameAccount, item_definition_index_t unDefinitionIndex );
|
|
|
|
CEconItem *CreateSpecificItem( GCSDK::CGCSharedObjectCache *pUserSOCache, item_definition_index_t unDefinitionIndex )
|
|
{
|
|
return CreateSpecificItem( pUserSOCache->GetSingleton<CEconGameAccount>(), unDefinitionIndex );
|
|
}
|
|
|
|
uint64 GetNextID() { Assert( m_bIsInitialized ); return m_ulNextObjID++; }
|
|
|
|
bool BYieldingInit();
|
|
bool BIsInitialized() { return m_bIsInitialized; }
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
virtual void Validate( CValidator &validator, const char *pchName )
|
|
{
|
|
VALIDATE_SCOPE();
|
|
ValidateObj( m_schema );
|
|
}
|
|
#endif // DBGFLAG_VALIDATE
|
|
|
|
void ApplyStaticAttributeToItem( CEconItem *pItem, const static_attrib_t& staticAttrib, const CEconGameAccount *pGameAccount ) const;
|
|
const CEconItemDefinition *RollItemDefinition( const CItemSelectionCriteria &criteria ) const;
|
|
|
|
private:
|
|
bool BAddGCGeneratedAttributesToItem( const CEconGameAccount *pGameAccount, CEconItem *pItem ) const;
|
|
|
|
private:
|
|
|
|
// The schema this factory uses to create items
|
|
GameItemSchema_t m_schema;
|
|
|
|
// the next item ID to give out
|
|
itemid_t m_ulNextObjID;
|
|
bool m_bIsInitialized;
|
|
};
|
|
|
|
#endif //ECONITEMFACTORY_H
|