55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds defintion for game ammo types
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CS_AMMODEF_H
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#define CS_AMMODEF_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ammodef.h"
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#include "cs_blackmarket.h"
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class ConVar;
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struct CSAmmoCost
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{
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int buySize;
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int cost;
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};
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//=============================================================================
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// >> CCSAmmoDef
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//=============================================================================
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class CCSAmmoDef : public CAmmoDef
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{
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public:
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void AddAmmoCost( char const* name, int cost, int buySize );
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CCSAmmoDef(void);
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~CCSAmmoDef( void );
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int GetBuySize( int nAmmoIndex ) const;
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int GetCost( int nAmmoIndex ) const;
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private:
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CSAmmoCost m_csAmmo[MAX_AMMO_TYPES];
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};
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// Get the global ammodef object. This is usually implemented in each mod's game rules file somewhere,
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// so the mod can setup custom ammo types.
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CCSAmmoDef* GetCSAmmoDef();
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#endif // CS_AMMODEF_H
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