108 lines
2.0 KiB
C++
108 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "test_stressentities.h"
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#include "tf_flare.h"
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#include "tf_shareddefs.h"
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#include "plasmaprojectile.h"
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// ------------------------------------------------------------------------------------ //
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// Functions to create random entities.
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// ------------------------------------------------------------------------------------ //
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CBaseEntity* CreateSignalFlare()
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{
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CBaseEntity *pLocalPlayer = UTIL_GetLocalPlayer();
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if ( pLocalPlayer )
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{
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return CSignalFlare::Create( GetRandomSpot(), QAngle( 0, 0, 0 ), pLocalPlayer, 3 );
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}
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else
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{
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return NULL;
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}
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}
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CBaseEntity* CreateResourceChunk()
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{
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CBaseEntity *pChunk = MoveToRandomSpot( CreateEntityByName( "resource_chunk" ) );
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if ( pChunk )
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{
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pChunk->Spawn();
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}
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return pChunk;
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}
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CBaseEntity* CreateResourceBox()
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{
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CBaseEntity *pRet = MoveToRandomSpot( CreateEntityByName( "obj_box" ) );
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if ( pRet )
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{
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pRet->Spawn();
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}
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return pRet;
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}
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CBaseEntity* CreatePlasmaProjectile()
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{
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CBaseEntity *pLocalPlayer = UTIL_GetLocalPlayer();
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if ( pLocalPlayer )
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{
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Vector vForward;
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vForward.Random(-1,1);
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VectorNormalize( vForward );
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CBasePlasmaProjectile *pRet = CBasePlasmaProjectile::Create(
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Vector(0,0,0),
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vForward,
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0,
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pLocalPlayer );
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if ( pRet )
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MoveToRandomSpot( pRet );
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return pRet;
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}
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return NULL;
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}
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CBaseEntity* CreatePlasmaShot()
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{
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CBaseEntity *pEnt = MoveToRandomSpot( CreateEntityByName( "base_plasmaprojectile" ) );
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if ( pEnt )
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{
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CBasePlasmaProjectile *pRet = dynamic_cast< CBasePlasmaProjectile* >( pEnt );
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if ( pRet )
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{
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return pRet;
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}
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else
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{
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UTIL_Remove( pEnt );
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}
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}
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return NULL;
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}
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REGISTER_STRESS_ENTITY( CreateResourceChunk );
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REGISTER_STRESS_ENTITY( CreateResourceBox );
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REGISTER_STRESS_ENTITY( CreatePlasmaProjectile );
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REGISTER_STRESS_ENTITY( CreatePlasmaShot );
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REGISTER_STRESS_ENTITY( CreateSignalFlare );
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