73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: An trigger that teleports its contents to a target when triggered.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_FUNC_MASS_TELEPORT_H
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#define TF_FUNC_MASS_TELEPORT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CBaseObject;
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class Vector;
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class CTFTeam;
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class CVehicleTeleportStation;
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//-----------------------------------------------------------------------------
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// Purpose: Defines an area from which resources can be collected
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//-----------------------------------------------------------------------------
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class CFuncMassTeleport : public CBaseEntity
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{
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DECLARE_CLASS( CFuncMassTeleport, CBaseEntity );
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public:
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CFuncMassTeleport();
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void Activate(void);
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void DoTeleport( CTFTeam *pTeam, Vector vSourceMins, Vector vSourceMaxs, Vector vDest, bool bSwap, bool bPlayersOnly, EHANDLE hMCV );
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// Inputs
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void InputDoTeleport( inputdata_t &inputdata );
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bool PointIsWithin( const Vector &vecPoint );
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// need to transmit to players who are in commander mode
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int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK); }
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int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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// Return true if this teleport's for use by MCVs in the field
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bool IsMCVTeleport( void ) { return m_bMCV; }
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void AddMCV( CBaseEntity *pMCV );
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void RemoveMCV( CBaseEntity *pMCV );
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private:
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void MassTeleport( CTFTeam *pTeam, Vector vSourceMins, Vector vSourceMaxs, Vector vDest, bool bSwap, bool bPlayersOnly, EHANDLE hMCV, bool bTelefragDestination );
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void MassTelefrag( Vector vMins, Vector vMaxs );
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// Entity to teleport to.
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EHANDLE m_hTargetEntity;
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// If true, this teleport's designed to teleport players to MCVs in the field
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bool m_bMCV;
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typedef CHandle<CVehicleTeleportStation> hMCVHandle;
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CUtlVector<hMCVHandle> m_MCVs;
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// Outputs
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COutputEvent m_OnTeleport;
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COutputEvent m_OnActive;
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COutputEvent m_OnInactive;
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};
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#endif // TF_FUNC_MASS_TELEPORT_H
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