36 lines
779 B
C++
36 lines
779 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#ifndef ZOMBIE_SPAWN_H
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#define ZOMBIE_SPAWN_H
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class CZombieSpawner : public CPointEntity
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{
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DECLARE_CLASS( CZombieSpawner, CPointEntity );
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DECLARE_DATADESC();
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public:
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CZombieSpawner();
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virtual void Spawn();
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virtual void Think();
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputSetMaxActiveZombies( inputdata_t &inputdata );
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private:
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bool m_bEnabled;
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bool m_bInfiniteZombies;
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int m_nMaxActiveZombies;
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float m_flZombieLifeTime;
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int m_nSkeletonType;
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int m_nSpawned;
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CUtlVector< CHandle< CZombie > > m_activeZombies;
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};
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#endif // ZOMBIE_SPAWN_H
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