97 lines
3.0 KiB
C++
97 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: CTF Powerup Volume.
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "tf_player.h"
|
|
#include "tf_item.h"
|
|
#include "tf_team.h"
|
|
#include "func_powerupvolume.h"
|
|
#include "tf_gamerules.h"
|
|
#include "eventqueue.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( func_powerupvolume, CPowerupVolume );
|
|
|
|
#define TF_POWERUPVOLUME_SOUND "Powerup.Volume.Use"
|
|
#define TF_POWERUPVOLUME_ANNOUNCE "Announcer.Powerup.Volume.Starting"
|
|
|
|
IMPLEMENT_AUTO_LIST( IFuncPowerupVolumeAutoList );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CPowerupVolume::CPowerupVolume()
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Spawn function for the entity
|
|
//-----------------------------------------------------------------------------
|
|
void CPowerupVolume::Spawn( void )
|
|
{
|
|
Precache();
|
|
InitTrigger();
|
|
SetTouch( &CPowerupVolume::Touch );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Precache function for the entity
|
|
//-----------------------------------------------------------------------------
|
|
void CPowerupVolume::Precache( void )
|
|
{
|
|
PrecacheScriptSound( TF_POWERUPVOLUME_SOUND );
|
|
PrecacheScriptSound( TF_POWERUPVOLUME_ANNOUNCE );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPowerupVolume::Touch( CBaseEntity *pOther )
|
|
{
|
|
if ( !IsDisabled() && pOther->IsPlayer() )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
|
if ( pPlayer && !( pPlayer->m_Shared.InCond( TF_COND_RUNE_IMBALANCE ) ) )
|
|
{
|
|
if ( pPlayer->IsTaunting() )
|
|
return;
|
|
|
|
if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
|
|
return;
|
|
|
|
if ( TFGameRules()->InStalemate() )
|
|
return;
|
|
|
|
int iTeam = GetTeamNumber();
|
|
|
|
if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) )
|
|
return;
|
|
|
|
// call think function here so the first time the volume is used, it starts its timeout delay, and fires the tf_gamerules outputs when it times out
|
|
|
|
pPlayer->m_Shared.AddCond( TF_COND_RUNE_IMBALANCE, 20.f );
|
|
pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED_RUNE_TEMP, 20.f );
|
|
pPlayer->EmitSound( TF_POWERUPVOLUME_SOUND );
|
|
m_nNumberOfTimesUsed++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CPowerupVolume::IsDisabled( void )
|
|
{
|
|
return m_bDisabled;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPowerupVolume::SetDisabled( bool bDisabled )
|
|
{
|
|
m_bDisabled = bDisabled;
|
|
} |