133 lines
3.8 KiB
C++
133 lines
3.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF NoGrenades Zone.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_item.h"
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#include "func_achievement.h"
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LINK_ENTITY_TO_CLASS( func_achievement, CAchievementZone );
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//=============================================================================
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//
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// CTF Achievement Zone functions.
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//
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BEGIN_DATADESC( CAchievementZone )
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DEFINE_KEYFIELD( m_iZoneID, FIELD_INTEGER, "zone_id" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CAchievementZone::CAchievementZone()
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{
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m_bDisabled = false;
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m_iZoneID = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Spawn function for the entity
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//-----------------------------------------------------------------------------
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void CAchievementZone::Spawn( void )
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{
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Precache();
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BaseClass::Spawn();
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InitTrigger();
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AddSpawnFlags( SF_TRIGGER_ALLOW_ALL ); // so we can keep track of who is touching us
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AddEffects( EF_NODRAW );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAchievementZone::Precache( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return true if the specified entity is touching this zone
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//-----------------------------------------------------------------------------
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bool CAchievementZone::IsTouching( const CBaseEntity *pEntity ) const
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{
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return BaseClass::IsTouching( pEntity );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAchievementZone::InputEnable( inputdata_t &inputdata )
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{
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SetDisabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAchievementZone::InputDisable( inputdata_t &inputdata )
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{
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SetDisabled( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CAchievementZone::IsDisabled( void )
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{
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return m_bDisabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAchievementZone::InputToggle( inputdata_t &inputdata )
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{
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if ( m_bDisabled )
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{
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SetDisabled( false );
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}
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else
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{
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SetDisabled( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAchievementZone::SetDisabled( bool bDisabled )
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{
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m_bDisabled = bDisabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return true if the specified entity is in an Achievement zone
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//-----------------------------------------------------------------------------
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CAchievementZone *InAchievementZone( CBaseEntity *pEntity )
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{
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if ( pEntity )
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{
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CBaseEntity *pTempEnt = NULL;
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while ( ( pTempEnt = gEntList.FindEntityByClassname( pTempEnt, "func_achievement" ) ) != NULL )
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{
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CAchievementZone *pZone = dynamic_cast<CAchievementZone *>( pTempEnt );
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if ( !pZone->IsDisabled() && pZone->PointIsWithin( pEntity->GetAbsOrigin() ) )
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{
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int iTeam = pZone->GetTeamNumber();
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if ( !iTeam || ( iTeam && ( pEntity->GetTeamNumber() == iTeam ) ) )
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{
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return pZone;
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}
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}
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}
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}
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return NULL;
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}
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