54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Targeting reticle
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TARGETRETICLE_H
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#define TARGETRETICLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include <vgui/Cursor.h>
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class IMaterial;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTargetReticle : public vgui::Panel
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{
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typedef vgui::Panel BaseClass;
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public:
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CTargetReticle( void );
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~CTargetReticle();
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void Update();
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// vgui::Panel overrides.
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virtual void Paint( void );
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void Init( C_BaseEntity *pEntity, const char *sName );
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C_BaseEntity* GetTarget( void );
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protected:
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EHANDLE m_hTargetEntity;
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vgui::Label *m_pTargetLabel;
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int m_iReticleId;
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int m_iReticleLeftId; // When it's hanging off the edge of the screen.
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int m_iReticleRightId;
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int m_iRenderTextureId;
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vgui::HCursor m_CursorNone;
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};
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#endif // TARGETRETICLE_H
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