53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef HUD_AMMO_H
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#define HUD_AMMO_H
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#ifdef _WIN32
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#pragma once
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#endif
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// This is *like* a hud element, but isn't actually a hud element.
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// It's meant to be called from hud drawing methods in various places in the code
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class CHudAmmo
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{
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public:
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// Accessor methods to set various state associated with the ammo display
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void SetPrimaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount = -1, int nMaxClipCount = -1 );
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void SetSecondaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount = -1, int nMaxClipCount = -1 );
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bool ShouldShowPrimaryClip() const;
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bool ShouldShowSecondary() const;
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void ShowHideHudControls();
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private:
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int m_nClip1;
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int m_nMaxClip1;
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int m_nTotalAmmo1;
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int m_nAmmoType1;
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int m_nClip2;
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int m_nMaxClip2;
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int m_nTotalAmmo2;
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int m_nAmmoType2;
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friend class CHudAmmoPrimary;
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friend class CHudAmmoPrimaryClip;
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friend class CHudAmmoSecondary;
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};
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//-----------------------------------------------------------------------------
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// Singleton...
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//-----------------------------------------------------------------------------
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CHudAmmo* GetHudAmmo();
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#endif // HUD_AMMO_H
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