45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_tf_class_pyro.h"
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//=============================================================================
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//
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// Medic Data Table
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//
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BEGIN_RECV_TABLE_NOBASE( C_PlayerClassPyro, DT_PlayerClassPyroData )
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END_RECV_TABLE()
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BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassPyro )
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DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassPyroData_t ),
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END_PREDICTION_DATA()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerClassPyro::C_PlayerClassPyro( C_BaseTFPlayer *pPlayer ) :
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C_PlayerClass( pPlayer )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerClassPyro::~C_PlayerClassPyro()
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{
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}
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PlayerClassPyroData_t* C_PlayerClassPyro::GetClassData()
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{
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return &m_ClassData;
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}
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